Meteor Hammer: 5' AND 10' reach?


Rules Questions


It's been difficult trying to find the answer on this forum but it's simple; Can someone proficient in the meteor hammer use it against targets both within 5' (meteor mode) and 10' (fortress mode).

Looks like Sean K. Reynolds chimed in on this one back so it would appear so, but that was 9 years ago... https://paizo.com/threads/rzs2ksl4?Adventurers-Armory-Meteor-Hammer#1

Thanks!

Dark Archive

Meteor Hammer wrote:


Benefit: If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone.

You may use this weapon in two different ways:

Meteor: In meteor mode you use it as a double weapon.
Fortress: In fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC.
Switching between these two modes is a free action decided at the start of your turn

Bolded section explains it pretty well. Not understanding where the confusion lies.

(Also, it looks like you created 3 of the same thread on accident. Might want to go delete the other 2)


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You draw/pick up/whatever your meteor hammer. Pick a mode. If you pick "meteor", it's a double weapon with normal reach (5' by default). If you pick "fortress", it's a reach weapon (10' by default, meaning you can't attack at 5', just like a longspear or any other reach weapon) that grants a +1 shield bonus to AC. In either case, it remains in that mode until the beginning of your next turn.

*wham* *bash*

It's now the beginning of your turn. You can leave it in the same mode, or you can switch to the other mode, losing the original benefits to gain the new ones.

Lather, rinse, repeat.

At no point is the meteor hammer both in meteor and fortress mode at the same time. Either it's a double weapon threatening at 5' or it's a reach weapon threatening at 10'.


blahpers wrote:

You draw/pick up/whatever your meteor hammer. Pick a mode. If you pick "meteor", it's a double weapon with normal reach (5' by default). If you pick "fortress", it's a reach weapon (10' by default, meaning you can't attack at 5', just like a longspear or any other reach weapon) that grants a +1 shield bonus to AC. In either case, it remains in that mode until the beginning of your next turn.

*wham* *bash*

It's now the beginning of your turn. You can leave it in the same mode, or you can switch to the other mode, losing the original benefits to gain the new ones.

Lather, rinse, repeat.

At no point is the meteor hammer both in meteor and fortress mode at the same time. Either it's a double weapon threatening at 5' or it's a reach weapon threatening at 10'.

Oh jeez! Thanks! I'll delete the others...

I guess I'm asking as it doesn't specifically state it IS a 5' weapon as my DM i concerned it's ONLY a reach weapon by RAW.


blahpers wrote:

You draw/pick up/whatever your meteor hammer. Pick a mode. If you pick "meteor", it's a double weapon with normal reach (5' by default). If you pick "fortress", it's a reach weapon (10' by default, meaning you can't attack at 5', just like a longspear or any other reach weapon) that grants a +1 shield bonus to AC. In either case, it remains in that mode until the beginning of your next turn.

*wham* *bash*

It's now the beginning of your turn. You can leave it in the same mode, or you can switch to the other mode, losing the original benefits to gain the new ones.

Lather, rinse, repeat.

At no point is the meteor hammer both in meteor and fortress mode at the same time. Either it's a double weapon threatening at 5' or it's a reach weapon threatening at 10'.

Perf, cheers man!


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I get where your GM's coming from, and it's really written badly (it should be tagged as a double weapon, not as a reach weapon), but the description says "while in fortress mode you (...) gain reach" - you can't possibly gain something you had all along, which means in meteor mode, it cannot have reach, or that whole section would simply make no sense.

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