
Oedii |
Hi all!
I was looking through the Barbarian pregenerated character (Amiri) that can be downloaded from this website, and I noticed that she has a General Feat (Die Hard). However, I cannot seem to find where the rules allow the selection of a General Feat based upon the rest of the build.
She has Natural Ambition from her ancestry, but that only allows her to select a Class Feat--giving her a total of two Class Feats at level one. Furthermore, the Barbarian progression table doesn't show that Barbarians gain a General Feat at level one.
Any insight that you can offer?

LeftHandShake |
Sorry to resurrect this thread over a year later, but it didn't seem right to have two Amiri threads.
It looks to me like there's been a mistake on her character sheet (at all levels) since release: her attack bonus with her bastard sword is 1 lower than it should be. Here are my calculations:
Level 1: STR 4 + prof 3 = +7 (listed as +6)
Level 3: STR 4 + prof 5 + item 1 = +10 (listed as +9)
Level 5: STR 4 + prof 9 + item 1 = +14 (listed as +13)
My guess is that this discrepancy is due to the clumsy 1 condition from wielding a large weapon (I've seen people refer to suffering an "attack penalty" with giant instinct), but that's not what clumsy does. From CRB p618:
Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.
The bastard sword is not a ranged weapon, obviously, and the rules for wielding a large weapon don't impose any additional penalties (nor bonuses). Am I crazy here? How has this not been noticed in 15 months?

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Yeah, that appears to be an error. In the playtest, Clumsy did actually apply to melee attacks, and there was a pregen version of Amiri created for that. I'd guess it just never got fixed to the final version of the rules.
I've added this issue to the product thread here, though I'll note that the time table for fixing these may be a while, as they still haven't fixed several issues I noted in August.