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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
Summary of Hazards and Haunts. Please see if there are clarifications you can suggest.
Hazard Regular-No Minimum Proficiency Rank
To Detect – Enter General Area - Secret Perception vs Traps Stealth DC
Understand how to deactivate – If Detected, then Known
Disable – Use listed Disable DC checks
Hazard Regular-With Minimum Proficiency Rank
To Detect – Enter General Area – Must be using Search Activity or Search Action, and must have listed proficiency or higher. Secret Perception vs Traps Stealth DC
Understand how to deactivate – If Detected, then Known
Disable – Use listed Disable DC checks
Hazard Magic-No Minimum Proficiency Rank
To Detect – Enter General Area or Range of Detect Magic – Secret Perception vs Traps Stealth DC or Detect Magic
Understand how to deactivate - Identify Magic or Recall Knowledge
Disable – Use listed Disable DC checks or Dispel Magic
Hazard Magic-With Minimum Proficiency Rank
To Detect – Enter General Area – Must be using Search Activity or Search Action, and must have listed proficiency or higher. Secret Perception vs Traps Stealth DC, Cannot be found using Detect Magic
Understand how to deactivate - Identify Magic or Recall Knowledge
Disable – Use listed Disable DC checks or Dispel Magic
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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
I think so, I added that part because on p.520 under Detect Hazard it states-
'Magical hazards that don’t have a minimum proficiency rank can be found using detect magic, but this spell doesn’t provide enough information to understand or disable the hazard—it only reveals the hazard’s presence. Determining a magical hazard’s properties thoroughly enough to disable it requires either the use of more powerful magic or a successful skill check, likely using Identify Magic or Recall Knowledge."
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FunkamusPrime |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinDressup_90.jpeg)
Hmmm... then the question is about context. Is that only applied as a response to Detect Magic working and wanting to differentiate it from succeeding with Perception, or is this an absolute requirement?
If it is an absolute requirement, then it would sure be helpful to have those DCs included as part of the Disable information in the stat block.
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FunkamusPrime |
![Goblin](http://cdn.paizo.com/image/avatar/PZO1114-GoblinDressup_90.jpeg)
Now that I'm actually thinking about it, there is no requirement that a skill check be made to understand how to disable a mechanical trap. Instead, that's included in the Thievery Check. If you fail or critically fail the check it could be because you thought you understood how to disarm it, but were wrong.
The same could apply to the Counteract Check that is rolled with Dispel Magic, which is "more powerful magic".
And some magic traps might allow Identify Magic or Recall Knowledge to be used to disarm them, but that would be noted in their stat blocks.
Perhaps they're just reinforcing how little information is provided by Detect Magic.
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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
in re-reading and looking at the Hazard stat block descriptions - the only situation you would have to determine how/what to use to disable a hazard would be a magic trap found with detect magic. Also in review a mechanical can be disabled with an attack/smash that I did not list. So let me know if you think this revised works:
Hazard Regular-No Minimum Proficiency Rank
To Detect – Enter General Area - Secret Perception vs Traps Stealth DC
Understand how to deactivate – If Detected with Perception, then Known
Disable – Use listed Disable DC checks or Attack/Smash
Hazard Regular-With Minimum Proficiency Rank
To Detect – Enter General Area – Must be using Search Activity or Search Action, and must have listed proficiency or higher. Secret Perception vs Traps Stealth DC
Understand how to deactivate – If Detected with Perception, then Known
Disable – Use listed Disable DC checks or Attack/Smash
Hazard Magic-No Minimum Proficiency Rank
To Detect – Enter General Area or Range of Detect Magic – Secret Perception vs Traps Stealth DC or Detect Magic
Understand how to deactivate - If Detected with Perception, then Known; If Detected with Detect Magic, use Identify Magic or Recall Knowledge
Disable – Use listed Disable DC checks or Dispel Magic
Hazard Magic-With Minimum Proficiency Rank
To Detect – Enter General Area – Must be using Search Activity or Search Action, and must have listed proficiency or higher. Secret Perception vs Traps Stealth DC, Cannot be found using Detect Magic
Understand how to deactivate - If Detected with Perception, then Known
Disable – Use listed Disable DC checks or Dispel Magic