
burgus |

First Question
p. 28, Cards do what they say:
"You can play a Cure spell even if it’s not your turn. Cards say everything they need to say."
Ok, cool. But one page after that it tells me something else.
p. 29, When things happen matters:
You can’t play a Cure spell during a combat check, or during recovery, or right before a Dragon bathes you in flame. The cards will tell you when to play them, so follow their lead.
Cure does not tell me when to play it. The first example would suggest that I could play it even during a combat check. The second example negates that. So what can I stick to in general?
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Second Question. p. 26, Rules Changes:
"The Golden Rules cover the storybook and define the word “always.”"
What is that supposed to mean? I just don't understand the sentence, to be honest.

MorkXII |
1 person marked this as a favorite. |

Hi Burgus!
1.
There are two things going on in the first question:
2.
For your second question, that sentence is just a note to changes to the Golden Rule found on page 3. Since the story book is something that didn't exist in previous version of Pathfinder ACG, they needed to add it to the list of powers that override each other (so now a rule in the story book that tells you that a Dragon always does Acid damage overrides the Dragon's rule to roll a d4 to see what kind of damage it does). The also added that a power that says "always" can't be overridden no matter where it's printed (previous versions of the rule book only had this rule for the word "never").