PFS2 Quest 2: Unforgiving Flame


GM Discussion

1/5 5/55/5 *** Venture-Agent, Online—VTT

In the tier 3-4, Meleeka has +1 Striking Handwraps of Mighty Blows, but appears to have no extra damage die on any of her unarmed strikes.

Dark Archive 1/5 ****

On P. 6 there is a part that says "see secondary objectives on P.11" but on the PDF I downloaded there is only the primary objective...There is definitely a boon on the chronicle sheet that I would like to give out but it seems that there is likely an objective that needs to be completed in order to get that.

Editor

Scatara Blakros wrote:
On P. 6 there is a part that says "see secondary objectives on P.11" but on the PDF I downloaded there is only the primary objective...There is definitely a boon on the chronicle sheet that I would like to give out but it seems that there is likely an objective that needs to be completed in order to get that.

Thanks for running the quest! Last time I checked the secondary objective was present (hence the citations), but you're right, it's definitely not there now. I'm not sure if this was intentionally cut or not, but I've let the developer, Michael Sayre, know to respond so he can best advise what information should be there.

4/5 5/55/55/55/5 ***** Venture-Captain, United Kingdom—England—Coventry

If this is access to the feat, given the lack of anything else in the scenario, I gave them the boon if they found the scrolls.

Scarab Sages Organized Play Developer

Per the Chronicle Sheet instructions on page 18, anyone who completes the quest gains both the One-Who-Waits and Student of the Unforgiving Fire boons on their Chronicle sheet. It looks like some things were swapped during the final checks and unfortunately the reference on page 6 wasn't caught and updated accordingly.

Dark Archive 1/5 ****

Michael Sayre wrote:
Per the Chronicle Sheet instructions on page 18, anyone who completes the quest gains both the One-Who-Waits and Student of the Unforgiving Fire boons on their Chronicle sheet. It looks like some things were swapped during the final checks and unfortunately the reference on page 6 wasn't caught and updated accordingly.

Thanks Michael, I see that now. I appreciate the quick response!

1/5 5/55/5 *** Venture-Agent, Online—VTT

This quest also seems to be unreportable, because it's on the PF1 list instead of the PF2 list, and will throw errors due to incompatible characters.

Scarab Sages Organized Play Developer

HammerJack wrote:
This quest also seems to be unreportable, because it's on the PF1 list instead of the PF2 list, and will throw errors due to incompatible characters.

I'll let Tonya know so we can see about getting that fixed ASAP!

2/5 ****

I have spotted multiple possible errors in the high tier statblock of Meleeka:

1. She is using +1 Striking Handwraps, yet her damage is only listed as 1d6, not 2d6 (or d4 with Fire Talon Strikes). (was already mentioned above and I only include it here for completeness sake)
2. Where does the +8 damage for the shuriken hail from?!
3. Is it intentional that she cannot use her Explosive Deathdrop in the same turn she grabs someone? It is about the only cool move she has, but to even try it, she has to have someone grabbed since her last turn. And it isn't even a GOOD move, just an interesting one...

Grand Lodge 4/5 5/55/5 ***

If she is already in Mastered Rain of Embers stance at the start of her turn, she can strike with Fire Talon, grab for free, and then Explosive Deathdrop. She just won't be able to do it all in her first turn since she has to use an action to enter the stance.

Scarab Sages 4/5 ***

Ok, point of confusion. I ran this for my players over the weekend. When I went to report it, it told me it was repeatable. However, the quest does not have the repeatable tag on it. My understanding was it wasn't repeatable, but wanted to get clarification.

Scarab Sages Organized Play Developer

xyxrt wrote:
Ok, point of confusion. I ran this for my players over the weekend. When I went to report it, it told me it was repeatable. However, the quest does not have the repeatable tag on it. My understanding was it wasn't repeatable, but wanted to get clarification.

It is not repeatable. I passed this along to Tonya so we can get the reporting corrected.

4/5 ***** Venture-Lieutenant, Maryland—Hagerstown

Grab cost an action unless it is improved, then it is free action. She can get around the cost of an action by using Blazing-Talon Surge.

Blazing-Talon Strike wrote:
Maleeka strides twice. If she ends her movement within melee reach of at lease one enemy, she can make a fire talon Strike against that enemey that deals an additional 1d4 fire damage. If she hits the target enemy, she can immediately Grab them as a free action

So the soonest I see Explosive Deathdrop is in the second round.

Round 1: Enter Stance(1 action) and then Blazing-Talon Surge(2 actions)
Round 2: Use Explosive Deathdrop(2 actions)

or

If they are standing adjacent at beginning of her turn
Round 1: Enter Stance (1 action) Talon Flames Strike (1 action) if successful, grab (1 action).
Round 2: Explosive Deathdrop (2 actions)

AONPRD for reference
Grab
Improved Grab

5/5 ***

Pathfinder Maps Subscriber

My Wife ran this as her second GM experience. She ended up running all of the Challenges and it took us 3 hours to complete. Are all three challenges suppose to be ran? in the Summary it states that Maleeka gives up the location of the Statue after one challenge but does not state that in the actual event.

Thank you

Scarab Sages 3/5 5/55/55/5 ***** Venture-Captain, Nebraska—Bellevue

bobtheworm1513 wrote:

My Wife ran this as her second GM experience. She ended up running all of the Challenges and it took us 3 hours to complete. Are all three challenges suppose to be ran? in the Summary it states that Maleeka gives up the location of the Statue after one challenge but does not state that in the actual event.

Thank you

I've GM'd it twice, and while it runs longer than some other quests, it hasn't gone over 2 hours for me. I ran all three challenges both times. It took a couple of read throughs to make sure I ran those challenges correctly.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

I've GMed this twice. In one session, the players tried to use Stealth to steal the statue which would have avoided the trials and combat if successful. In the second session, the players immediately attacked once the statue was presented during the trials.

The first could have been fixed by having an acolyte standing guard outside of the training. Since the statue is stolen, it would have made sense.

In the second situation, that would have been avoided entirely if a different statue or item had been used. Dragging out the stolen item blatantly kind of lends itself to "ATTACK!" and there isn't enough acolytes to make it challenging once it happens.

This being early in with the ink on the rules still almost wet, I can see how these potential situations could have been missed in development. EVERYONE (players, GMs, and even authors!) are still learning. I have faith that scenarios and quests will see more logical development as more experience is tucked into their belts.

If anything, the only disappointing thing about the scenario is that my PC Monk cannot learn Blazing Talon Surge or Explosive Deathdrop! Maybe that will see light in a future product!

Editor

2 people marked this as a favorite.
Michael VonHasseln wrote:

The first could have been fixed by having an acolyte standing guard outside of the training. Since the statue is stolen, it would have made sense.

In the second situation, that would have been avoided entirely if a different statue or item had been used. Dragging out the stolen item blatantly kind of lends itself to "ATTACK!" and there isn't enough acolytes to make it challenging once it happens.

This being early in with the ink on the rules still almost wet, I can see how these potential situations could have been missed in development. EVERYONE (players, GMs, and even authors!) are still learning. I have faith that scenarios and quests will see more logical development as more experience is tucked into their belts.

In my first draft of the quest, I actually implemented a type of funneling similar to what you’re suggesting (I placed a group of acolyte guards right outside the chamber). In playtesting, I found that players felt this was too linear and resulted in feeling like they were being railroaded into a fight. Also, the additional encounter threw off the standard XP budget for a quest. So, after some deliberation and consulting with Michael as well as a few other OP writers, I made a design choice to lean in to a less linear adventure design, and allow for players to retrieve the statue in a number of ways which are all addressed in the sidebar at the end of the adventure. While it’s suggested that the main way to complete the quest is to complete the challenges and then fight Meleeka, if a group of PCs is crafty enough, they can resolve things in their own way and the quest is modular enough to handle it. So the presence of multiple paths to complete the quest is not an oversight, but designed to allow for PCs to bypass the challenges or attack Meleeka early if they wish. Heck, I even wrote a note to Michael that said if the PCs are good enough to sneak past Meleeka on the way in, bypass the traps, and sneak by her again on the way out, they should be rewarded! After all, they’re the heroes and should be encouraged to use creative problem solving and immersive roleplay. Personally, I think its pretty cool that the GM is enabled to give the players the freedom to be creative, but I absolutely respect your opinion and will consider it thoughtfully when designing adventures in the future.

Also, I’ve GMed this three times now, and the PCs haven’t attacked Meleeka when she brings out the statue once. So, I suspect the mileage on how much she gets attacked as soon the statue is revealed varies quite a bit.

Michael VonHasseln wrote:
If anything, the only disappointing thing about the scenario is that my PC Monk cannot learn Blazing Talon Surge or Explosive Deathdrop! Maybe that will see light in a future product!

Stay tuned, true believers! You never know exactly what surprises we have in store!

Grand Lodge *

1 person marked this as a favorite.

First table: Snuck past the opening to A2, broke into A4 with a successful Pick a Lock check, spotted the traps within, grabbed One-Who-Waits, and then sat in ambush while the party ranger's bird companion swooped in and created a diversion. Then when Meleeka and the disciples investigated, they noticed the open door, springing the trap. Meleeka and her disciples are soundly trounced, but no one in the party has a high enough Diplomacy to attempt to turn her back to the 'light side' (classic good role play / bad roll play).

Second table: Greeted Meleeka as merchants of antiquities, then were subjected to the Trial of Embers. Completed the first two events without issue, winning them - then confronted Meleeka with the truth as she was about to return One-Who-Waits. Party face attempts to make a Request to hand the statue over without a fight, she obviously refuses. Initiative is rolled, same sorcerer casts sleep, resulting in two failures and a critical failure for the frightened Meleeka and her gang. PCs tie up the monks, then attempt to turn her. Still waiting on the results of that one (play-by-post game).

to Leo: All in all, a great scenario! I love the ability to approach the solution in multiple ways - give the PCs a more open box, and they'll start thinking outside of it!
This, coupled with the finale of the Rose Street Revenge means I'll be looking forward to running the next thing with your name on the cover. :]

5/5 *****

Am I missing something or is there no reference to where the treasure bundles are found in this scenario? That is pretty crucial information for 2E to be left out.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber

It's a quest, I don't think those are meant to have treasure bundles. At least the other ones don't use them either. If the PCs fulfill the primary success condition they get the money listed.

Editor

albadeon wrote:

It's a quest, I don't think those are meant to have treasure bundles. At least the other ones don't use them either. If the PCs fulfill the primary success condition they get the money listed.

I’m no developer, so I’ll let Linda or Michael correct me if I’m wrong, but my understanding is that quests don’t offer treasure bundles.

Editor

GM zebeev wrote:


to Leo: All in all, a great scenario! I love the ability to approach the solution in multiple ways - give the PCs a more open box, and they'll start thinking outside of it!
This, coupled with the finale of the Rose Street Revenge means I'll be looking forward to running the next thing with your name on the cover. :]

Thanks! If you’d like, leaving a review on the product page always helps new authors. I am really happy you had fun with Unforgiving Fire!

Happy new year!

5/5 *****

Leo Glass wrote:
albadeon wrote:

It's a quest, I don't think those are meant to have treasure bundles. At least the other ones don't use them either. If the PCs fulfill the primary success condition they get the money listed.

I’m no developer, so I’ll let Linda or Michael correct me if I’m wrong, but my understanding is that quests don’t offer treasure bundles.

I had though the Guide mentioned quests and treasure bundles but I may have been confusing that with downtime days.

Editor

andreww wrote:


I had though the Guide mentioned quests and treasure bundles but I may have been confusing that with downtime days.

I just found that Michael said this in the thread for Quest 5. I think it answers your question:

Quests give a fixed amount of gold for completion rather than Treasure Bundles. This amount is equal to 1/4 of the total value of 10 Treasure Bundles for the appropriate level and is listed where Treasure Bundles are located in scenarios. There should also be a chart, or column in the existing Treasure Bundles chart, added to the guide in the near future that will include these values, as detailed in the OP above.

*

Pathfinder Adventure Path, Lost Omens, PF Special Edition Subscriber

Greetings!

I just ran this and, first off, I wanted to say that my players had an absolute blast with the challenges. One PC, a goblin rogue, is considering multiclassing monk because of this. Are there any plans to include more rain of embers feats as boons in future quests/scenarios? Edit: Apologies if they have already been printed, I have not yet looked through all of the available scenarios.

Also, I noticed that the Primary Objectives section does not explicitly list 1 XP as a reward. I am guessing this was just left out by accident, but I wanted to check in to see if this was actually intended?

Regardless, thanks for the great fun! :)

Senior Editor

2 people marked this as a favorite.
thepostit wrote:

Greetings!

Are there any plans to include more rain of embers feats as boons in future quests/scenarios?

Who knows what the future holds for those who walk the path of the Rain of Embers? But I'd like to think that things are moving in a positive direction for Meleeka and anyone willing to learn from her.

Scarab Sages 4/5

Leo, since you’re paying attention here, this came up in a different discussion. Was the call for a Criminal Lore check meant to be something different than you might use Underworld Lore for, or was that just something lost in the shuffle in the early stages of PF2E? It seems like a Lore very few characters are going to have, since it doesn’t appear to be published anywhere else, and the Criminal background grants Underworld Lore.

Senior Editor

Ferious Thune wrote:
Leo, since you’re paying attention here, this came up in a different discussion. Was the call for a Criminal Lore check meant to be something different than you might use Underworld Lore for, or was that just something lost in the shuffle in the early stages of PF2E? It seems like a Lore very few characters are going to have, since it doesn’t appear to be published anywhere else, and the Criminal background grants Underworld Lore.

I can’t speak officially about it because that’s Michael’s territory, but to me that looks like a mistake that should read “Underworld Lore.”

Scarab Sages Organized Play Developer

Leo Glass wrote:
Ferious Thune wrote:
Leo, since you’re paying attention here, this came up in a different discussion. Was the call for a Criminal Lore check meant to be something different than you might use Underworld Lore for, or was that just something lost in the shuffle in the early stages of PF2E? It seems like a Lore very few characters are going to have, since it doesn’t appear to be published anywhere else, and the Criminal background grants Underworld Lore.
I can’t speak officially about it because that’s Michael’s territory, but to me that looks like a mistake that should read “Underworld Lore.”

It does look like that should be "Underworld Lore".

Scarab Sages 4/5

Thank you!

Community / Forums / Organized Play / GM Discussion / PFS2 Quest 2: Unforgiving Flame All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion