100 ways the druids attack!!


Advice


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The druids are evil! No angry! Maybe just moody! The motivation is going to vary but the result is the same; they are attacking civilization!

What are 100 attacks and plots carried our by the local druid circle to put an end to the local industrial / logging / basket weaving complex?


1) A piper leads a swarm of rodents into the granaries overnight.


2) The sawmill's structural members all get wildly warped. It'll collapse very soon if anyone tries running anything.

3) Tangled thorny vines grow all through the reed patches the basketweavers gather their raw material from.

4) The ground under the local factory turns into mud. How many times can the industrialist rebuild?


2) The hills are alive with... Hills. Elementals boil forth from the ground to attack en mass.


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5) Killer bees.

Grand Lodge

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A lot of the spells provide good ideas.

Control vermin (termites). You kill tree we destroy your homes. Nature will reclaim the wood you stole.

Wizard of Oz those homes. Control weather/ Control Wind /Air elementals

What is taken from the earth shall be returned to the earth. Earthquake

Curse Terrain for actual biblical plagues.

When you see the light you may have the day back. Curse of Night

Any number of thematic punishments depending on what you call. Jackel for deceit for example. Call animal

Drought no trees will grow. Sea of Dust

Blood mist writes itself.

Quote:
summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the creature the same reddish color. All targets within the mist gain concealment. Any creature within the mist must save or take 1d4 points of Wisdom damage and become enraged, attacking any creatures it detects nearby (as the “attack nearest creature” result of the confused condition).


15. Earth elemental assassins. Druids take advantage of earthglide and the general strength of the earth elemental form in order to perform hit and run attacks on the targets. Expect blast spells to come out of nowhere if the party wizard attempts to take 15 minutes to prepare any anti-burrowing spells.


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Not sure about the numbering now, but we're rolling:

16. Nature itself is turning against the town of Civilizatia. Animals attack its citizens, the weather is always horrible, and local gardens wilt to nothing. Turns out a sect of sneaky druids have been sneaking into town at night, creeping up on unsuspecting sleepers, and poking them with nature's exile.


Well, the Druid could just cast Defoliate or Control Vermin and direct an Ant Swarm to be really destructive to fields

The Druid uses Control Vermin on a termite swarm and destroys a village outright. A Termite Swarm could completely end a logging operation by destroying all the logs the lumberjacks harvest. (Ninja'd by Grandlounge!)

17) The Druid uses his or her knowledge and other skills to formulate recreational drugs and becomes a drug dealer.

18) The Druid turns Druidzilla and ravishes the people through melee.


19) a herd of sheep, cattle, pigs or (in a pinch) geese attack and eat someone.

20) major tools and machinery, or perhaps a part of a boat warp and become useless.

21) building foundations are undermined and collapse (stone shape is lower level than transmute rock to mud).

22) winds overturn boats.

23) mysterious fires are lit in inconvenient places.


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Regarding #19 above - True facts. Geese will mess you up.


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24) Through a dark ritual completed in the caves deep beneath the city; they turn all the geese in town into gooseweres.

25) Fire elementals are released in the armory destroying the gunpowder stores (Alkenstar).

Grand Lodge

26) Attract all chaotic evil creature with Sympathy

27) Use siege of trees greater to have the forest take revenge. Animate plants and other spells enhance this.


28) The local flocks start to disappear. [Druids using Wild Empathy.]

29) Flood. [Druid uses Control Weather to keep it raining.]

30) Drought / Snowed in / too windy. [As #29, for other effects.]

/cevah


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31) A Druid takes up residence in the sewers of a major city and begins making a "druid nuke" in secret. She starts growing fields of soporific-spored mushrooms throughout the sewers underneath the city, and once the mushrooms are fully grown, her plan is to release the soporific spores all at once to make every citizen above fall into a deep sleep. Anyone immune to the sleep will be dealt with by Fluffy, her big adorable bear animal companion.


32) Frequent use of control water to alternately dry out or flood various local resources such as ponds, streams, and wells.

edit: added number


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33) the druid create a ritual to transform all the metal in a city into wood.


34) Night of the Leshy!


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blahpers wrote:
34) Night of the Leshy!

35. Night of the Lepus


Bravo. That was beautiful.

Shadow Lodge

36) The druid Earth Glides through the floor via wild shape, and deposits some slime all over the mill's saws/basket weaving tools. It might be dangerous green slime, or it might just be leftover cud. Either way, it's still gross.

37) Wild shape/wild empathy-led pigeon or seagull bombing run. Look at your precious statues now, and weep!


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38) The blight druid kidnaps and kills some of the mill workers animating them as host corpse zombies(termites) that are told to "go back to work and wait". Rinse and Repeat as needed to put a stop to the operations. From the operator's perspective workers are showing up to work and just standing around not doing anything. When someone tries to convince them to start working or to leave they turn violent. The first death is thematically horrifying.

39) The mill mysteriously burns to the ground. Magic seems to be involved but none of the surrounding plant life is even so much as scorched (see firestorm).

40) Domesticated animals have gone mad. Animals used to power and/or guard the mill have begun attacking their handlers (see atavism).


41) A Cave Druid gains control of Black Puddings and starts to ravish the town.


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42. Invasive plants have been turning up in unexpected places. The Kudzu was bad but the Whipweeds are dangerous and the willows seem to be moving without any wind.


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Scott Wilhelm wrote:
41) A Cave Druid gains control of Black Puddings and starts to ravish the town.

Oh my.


LOL


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blahpers wrote:
Scott Wilhelm wrote:
41) A Cave Druid gains control of Black Puddings and starts to ravish the town.
Oh my.

Oh, was I supposed to say "ravage" instead of "ravish?" Oh well, either word works: take your pick.

The Cave Druid does something to the town that is not safe for work...


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As soon as oozes are involved in NSFW, I close my eyes, plug my ears, sing "la la la", and try not to think of Japan.


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43. The druids use produce flame/fire seeds/wall of fire/flame strike to literally just burn everything to the ground overnight. Medieval structures are not known for being very fireproof.


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44. A high-level druid is absolutely fed up with the logging operations of a major city and its smaller ancillary townships. This druid makes use of (depending on your level) Control Weather, Earthquake, Siege of Trees, Whirlwind, Tsunami, and World Wave. She starts with the ancillary townships and is on an unmistakable path to obliterate the major city.

Liberty's Edge

45. The Druid makes several herd animals grow to huge size and has them Trample their way though town.


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Scott Wilhelm wrote:
18) The Druid turns Druidzilla and ravishes the people through melee.
Scott Wilhelm wrote:
Oh, was I supposed to say "ravage" instead of "ravish?" Oh well, either word works: take your pick.

In fact, this is the original premise of the Succubus in a Grapple thread.

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