Need help choosing a character


Hell's Vengeance

Scarab Sages

We are closing in on the end of book 1. My human vigilante (Enforcer archetype) died and because I did not have a back up character on me and that I didn't want to make a new character at the time, the GM said the Arch-Baron rezed me but now I owe him the gold cost for the rez, and interest will accumulate until I pay it off. Once we are done with this book, I as a player will have a choice.

My GM says I can either continue with my vigilante, or I can make a new character. I have a character concept in mind, but I want to choose a character that will have the most relevancy to the story. I was going to make my vigilante an Order of the Gate Hellknight, or I was going to make a halfling inquisitor of Norgober with the vengeance inquisition. He has only read books one and two, and doesn't know exactly how much impact being a hellknight or a halfling will be. So I wanted to see what you guys think!

We only have three players including myself, so we are leveling a little bit faster. The other two characters are

A drow lore oracle with an archetype that lets him choose some wizard spells
A human bloodrager - I do not know the bloodline - Sidenote, I want to kill this character. Not because I hate the player, but the character is a jerk and steals from me. And I fully endorse this. This is an evil campaign afterall. But stealing does have consequences.

My vigilante enforcer was a whip build and I was going to do Order of the Gate Hellknight who summons devils using the Hellknight abilities. The bloodrager is chaotic so I would try and smite her eventually.

The new character I would make would be a Halfling Inquisitor of Norgober, with two levels in Unchained Rogue to get Trapsense and Evasion. He would use a short sword and longbow. I don't know if I would focus more on the short sword or longbow yet. I would use the vengeance ability for "accidents" to happen as much as possible but not in a way to disrupt the campaign. I would also be open to the duergar race for this character.

Any help would be appreciated! Thank you!


So, a hellknight of the gate would definitely be much more thematic than an inquisitor of Norgober, though both sound fun. No idea how well the prestige class will mesh with your build, probably not all that well? Plus your summoning abilities will be pretty limited if you're not a caster.

In both cases, the campaign assumes that you're with house Thrune for the long hall, whether that's for ideology or purely personal gain, so keep that in mind. Right now I have no idea why your other party members are on board the Thrune express.

If you do take levels of unchained rogue you should take 3 to get dex to damage on your shortsword. Otherwise go straight inquisitor and focus on archery.

Drow and Duergar are really powerful races with innate spells and resistances. For what it's worth. You're a three man band so you probably need the help.

Duergar could be a lot of fun, especially in melee with their innate enlarge but you still need to have a reason they're working for house Thrune.

Finally, it's your campaign and your table, but in my experience stealing from the party is usually really stupid. It can work but when it leads to PvP things just fall apart.

Scarab Sages

Artofregicide wrote:

So, a hellknight of the gate would definitely be much more thematic than an inquisitor of Norgober, though both sound fun. No idea how well the prestige class will mesh with your build, probably not all that well? Plus your summoning abilities will be pretty limited if you're not a caster.

In both cases, the campaign assumes that you're with house Thrune for the long hall, whether that's for ideology or purely personal gain, so keep that in mind. Right now I have no idea why your other party members are on board the Thrune express.

If you do take levels of unchained rogue you should take 3 to get dex to damage on your shortsword. Otherwise go straight inquisitor and focus on archery.

Drow and Duergar are really powerful races with innate spells and resistances. For what it's worth. You're a three man band so you probably need the help.

Duergar could be a lot of fun, especially in melee with their innate enlarge but you still need to have a reason they're working for house Thrune.

Finally, it's your campaign and your table, but in my experience stealing from the party is usually really stupid. It can work but when it leads to PvP things just fall apart.

The idea behind the Hellknight is that he would trip people with the whip and the summoned creatures would do the damage, and the only summoned creatures I would summon would be from the Summon Devil and Summon Servent of Law Hellknight ability.My GM also gave me a homebrew artifact that allows me to summon monsters from the Summon Evil Monster list, with the level of monster scaling with my level of course. My GM is a big believe that all PC's should have a boon that gives them a head start and allows them to stand out from the rest of the crowd.

For reference:
Hellknight
Summon Evil Monster

The Drow wants to bring order to Drow kind and wants Cheliax to help him. The bloodrager is just in it for the money because she is a gang boss from the starting town.(These are just guesses)

How do Halflings do in this adventure path? You are right I wanted to choose the Duergar because of how powerful they are and to assist the party, but with the Halfling campaign trait and the Halfling culture toward Norgobor I thought it would be fun to have a Stockholm syndrome halfing of House Thrune. But some people online are saying having a Halfling character is more trouble than it is worth.

The background for the Halfling would be a worshiper of Norgober who murders for House Thrune, serving under them because he knows by serving them he gains more power.

For the Duergar it would that there would be a bunch of "accidents" happening that would benefit my character and the other Duergar get annoyed, and he escapes to the surface and finds Cheliax culture similar to his and they appreciate his ability to murder people quietly. He knows serving House Thrune is in his best interests.

And yeah I know PVP is stupid. I would probably probably backstab her after the final boss.


Try and keep the same character going throughout the campaign it will mean more.

Also, your GM really needs to tamp down on PVP. Stealing from each other is being a jerk out of game. You can be jerks to each other other ways in game.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Hellknight sounds good. Maybe a distant cousin of Fex?

Also, seconded - PVP is corrosive and destructive. It needs to be stomped out immediately.

We are starting to have some creep into our table, and it's the dirt worst.

It is not your job as a player to have your character kill the other character. That's just adding to the problem. You need to have a talk with the DM and the other player and tell them what your legitimate concerns are.


So regarding halflings, I would highly not recommend against it. Halflings are a slave race to Chealix. Your character would not do well in the path.

If youre considering summoning devils might I recommend a Diabolist prestige class Sorceror. They are wicked fun to play and incredibly scary later in the game. There's a Lazio forum out regarding building one. I've used the older version of it and you could still find rules for using the old version if your dm would allow it. Deff talk to him /her about it.

I've dm for a long time, and having a "jerk" character/ player is not productive in a campaign. In the hella vengeance dm reading it even says that just because your characters are evil does not mean that they have to be jerks to one another. Talk to your dm and get it sorted out!


Halfling characters are fine in this AP. You are basically put in the place of becoming an agent of the state and able to wield authority that allows you to rise above your station.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
KujakuDM wrote:
Halfling characters are fine in this AP. You are basically put in the place of becoming an agent of the state and able to wield authority that allows you to rise above your station.

it's even a campaign trait, i think it's called the 'good slip' or something like that.


I actually had a noble PC who owned the halfling. Created a fun dynamic

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