
RJ Dalton 89 |
Boy, Slavic folklore is a goldmine of interesting fairies. I think Paizo has missed a huge opportunity by using only a couple of slavic creatures in their bestiaries. Anyway, here's another one I found. Pretty confident on the CR of this one. It's not much of a fighter, but it could make a fun encounter for role-playing, and good role-play with it could lead to getting some good treasure.
Patuljak
CR 4
XP 1,200
CN Small fey
Init +4; Senses low-light vision; Perception +9
DEFENSE
AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 38 (7d6+14)
Fort +4, Ref +8, Will +6
DR 5/cold iron; SR 15
OFFENSE
Speed 30 ft.
Melee dagger +5, 1d3+1, 19-20/x2
Ranged dagger +8 1d3+1, 19-20/x2
Spell-Like Abilities (CL 6th; concentration +9)
At will—expeditious retreat, invisibility
3/day—dimension door, ghost sound (DC 14), obscuring mist, glitterdust
STATISTICS
Str 12, Dex 19, Con 14, Int 9, Wis 13, Cha 16
Base Atk +3; CMB +6 (+8 to steal and disarm); CMD 17 (19 vs steal and disarm)
Feats Agile Maneuvers, Combat Expertise, Improved Steal, Improved Disarm, Run
Skills Acrobatics +11, Bluff +10, Disable Device +10, Perception +9, Sense Motive +8, Sleight of Hand +18, Stealth +17; Racial Modifiers +4 Sleight of Hand
Languages Common, Sylvan
SQ Change Shape, Rumormonger
SPECIAL ABILITIES
Change Shape (Su)
A patuljak can take the form of a frog at will as a standard action. This functions as beast shape III. Reverting to its true form is a swift action.
Rumormonger (Ex)
Patuljaks love to hear the latest gossip, and traveling invisibly allows them to overhear conversations others wouldn’t. They use all knowledge checks untrained and gain a bonus equal to half their HD, similar to the Bardic Knowledge ability. Three times per day, a patuljak can make a unique knowledge check to know some obscure bit of gossip, or rumor about a specific person, place, or object if asked. The DC on this check is 15. If they fail by 5 or more, then the rumor they know of is untrue and believing it may possibly be a detriment to those the patuljak shares it with.
Environment any land
Organization solitary or gathering (2–6)
Treasure double standard (stolen valuables and magic items, most of which are stored in a hidden burrow)
It is said that long ago, when the gods were trying to make man, they first created the patuljak. But it was too small for their liking, so they threw it away without thinking. Since they gave the patuljak no purpose, this fairy creature is lazy, self-interested, and troublesome. It travels the roads invisibly, looking for people to steal from, or to pester with mischief.
In apperance, the patuljak is similar to a dwarf, but shorter and less stocky. They dress in green tunics and wear tall, pointy hats topped with lily blossoms. They are quick and impulsive, but not very brave or skilled at fighting. Their laziness makes them unlikely to put much effort into anything other than minor mischief and theft, though some stories tell of patuljaks who dedicate themselves to the study of magic and become potent sorcerers.
Patuljaks are most likely to ambush someone on the road and steal from them. Although it would be incredibly easy for them to slip in and out unnoticed while invisible, patuljaks are compulsive troublemakers and will often announce their thievery to their victims, leading them on merry chases through fields and forests and laughing the whole time. If captured or cornered, they are most likely to try and bluff their way out of it, promising to give treasure to the players in exchange for letting them go, but giving them complicated directions that send them on wild goose chases after treasure that doesn’t exist. If this bluff is seen through or simply refused, they are quick to apologize and may be persuaded or intimidated into leading someone to the hidden burrow where they keep their stolen goods.