|RJ Dalton 89|
The current campaign I'm running is gonna wrap up soon, so I've started planning for the next one. One of my players has said that he wants to be an assassin.
Now, I've used assassins quite effectively as NPCs, but NPCs generally only need to be good for one or two encounters, so they've always been useful that way, but as I'm looking at the class as a playable PrC . . .
Yeah, it doesn't look very useful. It's primary gain is the death attack, but the DC for it is going to be significantly lower than the fortitude saves of many level appropriate monsters and needing to watch an opponent for 3 rounds beforehand takes you out of the fight for a long time unless you're sneaking up on a solo enemy outside of combat. Add to this, you give up a lot of extremely useful rogue abilities in exchange for that death attack, especially if you go by the unchained rules (which I do, because why wouldn't I?).
Am I reading this right? Also, if I am, what would people suggest as viable alternatives?