Adam Mulder-1 |
Pathfinder Starfinder Roleplaying Game Subscriber
Standard party needs for ALL Starfinder APs should be good groundwork to cover this AP:
Culture
Mysticism
Computers
Engineering
All starship combat roles* See notes below
The skill DCs scale quickly so it's important to have at least one character with real investment in each of these skills, not just a token rank.
Spoiler stuff:
In addition, this AP(especially Book 2) includes much more investigation and social interaction than the others(Temple of the Twelve gets close). An Envoy would get much more out of this AP volume than the others.
Diplomacy
Bluff
Intimidate
Diplomacy
Bluff
Intimidate
*Starship combat spoiler stuff:
Book 2 does not have any starship combat and the starship combat in Book 3 could be narrated directly into Event 4. I don't have book 1 with me to look at the starship combat content.