
GM iantruesilver |
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So, I've been running a Jade Regent campaign on 2 fronts (one live group and one PbP group), and I'm starting to look a little more into the story, and what I want out of the eventual outcome. No spoilers, just what I'd like to change.
Currently, in all of the instances of Ameiko's statblock that I've seen, she's listed as an Aristocrat 1 / Bard 3 / Rogue (Rake) 1. There's no notes that I know of that suggest how she can/should be advanced as she travels with the PCs.
So... I wanted to do something different. I'm basically building in elements of Batman Ninja into Jade Regent (along with a lot of other things), and I wanted to make Ameiko (not only what she's supposed to be in the storyline), my version of Catwoman as well.
I've rewritten the following so far:
Abils: 25pb equivalent, str 7, dex 18+2, Con 13, Int 12, Wis 14, Cha 12.
Class: Aristocrat 1 / Bard (Archaeologist... or maybe Brazen Deceiver?) 2 / Unchained Rogue (Burglar) 17
I now need feats and talents and such to fill in all the nitty gritty. Please contribute. :)

GM iantruesilver |

Changed this build as follows:
Vigilante (Stalker) 1 / Bard (Archaeologist) 1 / Stalker 1 / Archaeologist 1 / Stalker 16
Str 10, Dex 16+2=18 (22 at Lv 20), Con 13 (14 at Lv 4), Int 12, Wis 10, Cha 16
[1] F: Weapon Finesse, Improved Initiative; ST: Social Grace (essentially pretend to be the noble birthed girl that she is, hating it)
[2] (her earlier life adventuring with Sandru and his brother)
[3] F: Weapon focus (Whip); VT: Whip of vengeance (doesn't talk about her regret about having not been able to save Sandru's brother, trying to figure out the world as a tavern owner, and how to actually do something about her dark side)
[4] (continuing to fit in in Sandpoint is difficult, being a good bard and hearing interesting stories from adventurers helps somewhat)
[5] F: Dirty fighting; ST: Loyal aid (at this point she'll have pretty much figured out who she really is, and secured the PCs' aid)
[6] VT: Lethal grace (Retrain Weapon finesse to Piranha strike)
[7] F: Serpent lash; ST: Many guises (learning to blend in as a grey man helps her disappear as Catwoman, and to keep a low profile while she's being pursued)
[8] VT: Up close and personal (because I fantasize about that. SO hard)
[9] F: Greater serpent lash; ST: Quick change (Faster! Harder!)
[10] VT: Hide in plain sight (Because cats be creepy like that)
[11] F: Lingering performance (Because moar lucky = moar better)
[12] VT: Vigilante's reflexes (Whip shield ACTIVATE)
[13] F: Lunge; ST: Renown (Gotta be supasta before getting to Minkai!)
[14] VT: Vital punishment (Now officially a fetish)
[15] F: Improved trip; ST: Immediate change (B$*&! NOW try to insinuate that this noblewoman of Minkai is Catwoman. Oh I'm sorry what? I can't hear you while you're faceplanting)
[16] VT: Cunning feint (= cunning b+*+$slaps)
[17] F: Improved disarm; ST: Great renown (With great renown comes great responsibilies yo!)
[18] VT: Fantastic stride (Batman returns scene on steroids: Cartwheel up past numerous baddies, whip trip one, THEN if they move, 5 soon to be 6 AoO's per round)
[19] F: Greater disarm; ST: Incredible renown (moar = moar better)
[20] VT: Combat skill: Pin down (5' step = WHIPPED b%*&+es!)