
Lord Fyre RPG Superstar 2009 Top 32 |

(This loosely connects to the "How do people feel about the FATE system?" thread)
Let me be the first to Introduce MACHO WOMEN with FATE!
...
No, it does not exist.
It probibly should not exist!
(But, it would work.)

Roswynn |
1 person marked this as a favorite. |

(This loosely connects to the "How do people feel about the FATE system?" thread)
Let me be the first to Introduce MACHO WOMEN with FATE!
...
No, it does not exist.
It probibly should not exist!
(But, it would work.)
As a rabid fundamentalist I hoped gems like the above game had been largely forgotten by humankind, but, heh, hope springs eternal I guess.
Regarding Fate, I've tried it only a little, but I'm under the impression it works sub-optimally if you alter stuff (starting with lower level charas, changing skills, making gear more than just an afterthought) and I find its method of delivering Fate pts absolutely nerve-wracking (a lot of trouble for something you should be able to do a lot more often). Also enemies are often hard to power correctly and in my experience too damn weak and satisfying from a crunch point of view only if bosses (too few recommended stunts for most anything else).

Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |

Lord Fyre wrote:As a rabid fundamentalist I hoped gems like the above game had been largely forgotten by humankind, but, heh, hope springs eternal I guess.(This loosely connects to the "How do people feel about the FATE system?" thread)
Let me be the first to Introduce MACHO WOMEN with FATE!
...
No, it does not exist.
It probibly should not exist!
(But, it would work.)
That will never happen on my watch! :p
Regarding Fate, I've tried it only a little, but I'm under the impression it works sub-optimally if you alter stuff (starting with lower level charas, changing skills, making gear more than just an afterthought) …
Of course, my principle problem with Starfinder is that it has gone way too far to the other extreme.
Of course, "gear as an afterthought" kind of works for Macho Women With Guns. Remember, gear is technically "borrowed" (nudge, nudge, wink, wink, …) from the armory.
… and I find its method of delivering Fate pts absolutely nerve-wracking (a lot of trouble for something you should be able to do a lot more often). Also enemies are often hard to power correctly …
This is a big problem with FATE.

Roswynn |

Roswynn wrote:Lord Fyre wrote:As a rabid fundamentalist I hoped gems like the above game had been largely forgotten by humankind, but, heh, hope springs eternal I guess.(This loosely connects to the "How do people feel about the FATE system?" thread)
Let me be the first to Introduce MACHO WOMEN with FATE!
...
No, it does not exist.
It probibly should not exist!
(But, it would work.)That will never happen on my watch! :p
Roswynn wrote:Regarding Fate, I've tried it only a little, but I'm under the impression it works sub-optimally if you alter stuff (starting with lower level charas, changing skills, making gear more than just an afterthought) …Of course, my principle problem with Starfinder is that it has gone way too far to the other extreme.
Of course, "gear as an afterthought" kind of works for Macho Women With Guns. Remember, gear is technically "borrowed" (nudge, nudge, wink, wink, …) from the armory.
Roswynn wrote:… and I find its method of delivering Fate pts absolutely nerve-wracking (a lot of trouble for something you should be able to do a lot more often). Also enemies are often hard to power correctly …This is a big problem with FATE.
I've checked Starfinder only limitedly... not to derail a newborn thread, but you mean in respect to gear, right? Something like "You can't handle a laser rifle untile you're level 5+"?
As for the big problem you agree Fate has, you mean npcs/enemies? Glad I'm not the only one encountering it.
Honestly, lately I was more interested in Fudge than Fate, as in, it's more of a toolkit to craft your own simple rpg system than an already detailed, perfectioned game that you shouldn't stare at too fixedly for fear of breaking it... sounded interesting for some lighter fare (I have a group of kids - we're using Risus right now - but I also have Fate dice gathering dust in a corner...).

Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |

I've checked Starfinder only limitedly... not to derail a newborn thread, …
You can't derail it. It was a joke thread to begin with.
… but you mean in respect to gear, right? Something like "You can't handle a laser rifle untile you're level 5+"?
Close. You can handle one, you just can't get one.
No. The bigger problem is the way both damage and armor scale as the characters level. Such a situation creates an "arms race" between the GM and the players.
IMHO, this makes Starfinder unsustainable beyond the first couple of levels.
Which is a pity as I had such hopes for the game.
As for the big problem you agree Fate has, you mean npcs/enemies? Glad I'm not the only one encountering it.
No your not the first. CR isn't a perfect tool, but it does at least give a general guideline.

Roswynn |

Roswynn wrote:I've checked Starfinder only limitedly... not to derail a newborn thread, …You can't derail it. It was a joke thread to begin with.
Roswynn wrote:… but you mean in respect to gear, right? Something like "You can't handle a laser rifle untile you're level 5+"?Close. You can handle one, you just can't get one.
No. The bigger problem is the way both damage and armor scale as the characters level. Such a situation creates an "arms race" between the GM and the players.
IMHO, this makes Starfinder unsustainable beyond the first couple of levels.
Which is a pity as I had such hopes for the game.
Roswynn wrote:As for the big problem you agree Fate has, you mean npcs/enemies? Glad I'm not the only one encountering it.No your not the first. CR isn't a perfect tool, but it does at least give a general guideline.
I'd like to like Starfinder too, but I tried creating a character and went away with a bad taste in my mouth. I love the art, and I love that it's in the same universe as Golarion. I'm probably too much of a hard SF nerd to really grok it, but I'll check the setting tidbits again, perhaps I might be able to introduce it to my groups with a different system (Fudge, perhaps) and see if we like it.

Bluenose |
2 people marked this as a favorite. |
(This loosely connects to the "How do people feel about the FATE system?" thread)
Let me be the first to Introduce MACHO WOMEN with FATE!
...
No, it does not exist.
It probibly should not exist!
(But, it would work.)
I'd be prepared to bet there is a Macho Women with Fate extension somewhere, working rather well.
Anyway, Fate isn't a great 'gearhead' game. Personal equipment matters rather little if you aren't playing something like Camelot Trigger or Tachyon Squadron where the vehicle you operate is a character in its own right. I don't think it's good as a game where logistics matter, scavenging for supplies and hoping you won't run out - the zombie apocalypse is an extreme example. It's not good at letting a PC be leader of a group of mooks or anything else which involves much more than individual characters, and when you combine that with the lack of much interest in gear it means Star Trek or BSG don't quite fit the bill. Of course it's not any worse at those things than many other games.

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:I'd be prepared to bet there is a Macho Women with Fate extension somewhere, working rather well.(This loosely connects to the "How do people feel about the FATE system?" thread)
Let me be the first to Introduce MACHO WOMEN with FATE!
...
No, it does not exist.
It probibly should not exist!
(But, it would work.)
And, must as I would want to find it, I would be better off making my own. :D
Anyway, Fate isn't a great 'gearhead' game. Personal equipment matters rather little if you aren't playing something like Camelot Trigger or Tachyon Squadron where the vehicle you operate is a character in its own right. I don't think it's good as a game where logistics matter, scavenging for supplies and hoping you won't run out - the zombie apocalypse is an extreme example.
Yes but, as I noted above, the way Macho Women get their equipment works well under this system. (Even Renegade Nuns!)
It's not good at letting a PC be leader of a group of mooks or anything else which involves much more than individual characters, and when you combine that with the lack of much interest in gear it means Star Trek or BSG don't quite fit the bill. Of course it's not any worse at those things than many other games.
Actually, for Star Trek, it would work quite well. If you remember the series, the landing party would beam down with a phaser, tri-corder, and little else (… Macho Women take that literally).

CourtFool |

I do not have a lot of experience running Fate, but it has worked well for me. I do not believe Fate handles absolutes well. If I am immune to fire there are only so many clever things you can do with your fireball that are going to have any affect on me. Why do I even need to roll dice? And why do I need to spend a Fate Point to use my immunity to fire? If I run out, am I suddenly no longer immune to fire?
For me, personally, and this is simply a matter of taste, Fate is not crunchy enough. I do not mind handwaving equipment. That always bored me anyway. But I do like to know exactly how many languages my character speaks and who is best at Chess.

Lord Fyre RPG Superstar 2009 Top 32 |

I do not have a lot of experience running Fate, but it has worked well for me. I do not believe Fate handles absolutes well. If I am immune to fire there are only so many clever things you can do with your fireball that are going to have any affect on me. Why do I even need to roll dice? And why do I need to spend a Fate Point to use my immunity to fire? If I run out, am I suddenly no longer immune to fire?
You're right in the example you've given. What branch of FATE were you playing?
Different versions of FATE do handle that differently. In some, the Dresden Files for instance, you are immune outright (As you should be.)For me, personally, and this is simply a matter of taste, Fate is not crunchy enough. I do not mind handwaving equipment. That always bored me anyway. But I do like to know exactly how many languages my character speaks and who is best at Chess.
That is a matter of taste, of course.

Haladir |
1 person marked this as a favorite. |

CourtFool wrote:For me, personally, and this is simply a matter of taste, Fate is not crunchy enough. I do not mind handwaving equipment. That always bored me anyway. But I do like to know exactly how many languages my character speaks and who is best at Chess.That is a matter of taste, of course.
My cuurent preferred level of crunch is somewhere between Dungeon World and Fate Accelereated Edition.
I think that the big weakness of Fate is that it's a little too abstract at times, to the point of not giving the GM enough guidelines of what to do in a given situation. There have been times that we've had to suspend an action scene to do some world-building to figure out something like whether or not a character's magical abilities would be able to do what the player wanted.
Another issue with Fate is on the GM: Getting the right balance of taps v. compels when using aspects. ("Aspect ratio?") I've seen some Fate campaigns where Fate points are being given and taken very rapidly, while in other other games the players are loathe to spend Fate Points because they never seem to come back before the end of the session. My observation is that FAE games (including Spirit of the Century) tend to have more of an active flow of Fate Points thatn Fate Core games do, even with the same GM.

Lord Fyre RPG Superstar 2009 Top 32 |

Another issue with Fate is on the GM: Getting the right balance of taps v. compels when using aspects. ("Aspect ratio?") I've seen some Fate campaigns where Fate points are being given and taken very rapidly, while in other other games the players are loathe to spend Fate Points because they never seem to come back before the end of the session. My observation is that FAE games (including Spirit of the Century) tend to have more of an active flow of Fate Points thatn Fate Core games do, even with the same GM.
Sounds like FATE Accelerated might be perfect for MACHO WOMEN WITH GUNS! :D