Takhisis |
1 person marked this as a favorite. |
A very hot topic of debate about the witchwarper has been the fact that, in terms of fluff, they should be able to do virtually any magical thing. People have complained about them not being able to, say, overlay a reality where a wounded ally is healthy to heal them, or overlay a reality where an enemy is their slave to control them with a dominate person, or overlay a reality saturated with necrotic energies or a resident evil-style zombie virus to raise undead minions. Or do any number of things that, by their fluff, is totally within their wheelhouse to do, but by crunch just isn't possible with the class as it stands. However, while theoretically a Witchwarper should be able to do these things, thematically, they just can't be allowed to do all of them at once due to game balance reasons. No one class can literally do everything, yet the Witchwarper not being able to do everything, albeit in a very limited capacity, has rubbed people the wrong way, and rightly so.
Thus, I have, after playtesting the class a bit myself and tinkering with a lot of mechanics, come up with a VERY ROUGH and likely unbalanced solution... [WIP/will post shortly]
Takhisis |
I suppose; its come up more than most things in this board. Most people's opinions on this class are pretty split and there is very little conscienceless on it. So a "coupe of threads" on the same issue is more significant when opinions are so wildly varied, I'd say. Likewise, another thing that has come up in multible threads is that Infinite Worlds has too few uses at low levels to really be a strong feature at that level, so having another feature come in at 1st that does something cool at least helps to rectify the feeling of being useless at 1st level a little bit.