SilvercatMoonpaw |
....which do you choose?
To keep this interesting you have to cut at least one of the original 20. You may move some things you like from a sphere you are cutting to one you aren't, but try to cut at least 1 whole sphere's worth of stuff.
I'll start:
Death: I don't really need reanimation and corpse control (I prefer going that route through Conjuration), and I don't feel drawn to the Ghost Strikes enough to cut something else to keep them.
Divination: Magic that lets you find stuff out doesn't feel like my setting style. I might move some of the Sense talents over to Enhancement, but that's about it.
Fate: I often don't "get" what this sphere is or/and it feels too religious for my unconscious atheism.
Illusion: Feels too "mind-whammie" (see below). I'd really only want Illusion for image projection, and I could probably just create technology for that.
Mind: I don't like mind-control/manipulate magic.
Time: Somehow "manipulate time" does feel that spectacular to me, probably because it looks to me like variations on pushing rewind and fast-forward on the universe and that gets old really quickly.
War: I couldn't completely tell you why I'd cut War, other than "battlefield control magic" is only really impressive to me when there's a visual component. Also maybe SoM's Warleader not being a magical effect makes War feel too lesser to bother with. Badass Normals and all that.
I'm also not always sure about Warp and Weather; I think it depends on my mood.
If I was required to give an absolute minimum to keep it would Alteration, Destruction, Life, Nature, and Telenkinesis.