[Spheres of Power, Thought Experiment] You are required to cut some spheres....


Homebrew and House Rules


....which do you choose?

To keep this interesting you have to cut at least one of the original 20. You may move some things you like from a sphere you are cutting to one you aren't, but try to cut at least 1 whole sphere's worth of stuff.

I'll start:
Death: I don't really need reanimation and corpse control (I prefer going that route through Conjuration), and I don't feel drawn to the Ghost Strikes enough to cut something else to keep them.
Divination: Magic that lets you find stuff out doesn't feel like my setting style. I might move some of the Sense talents over to Enhancement, but that's about it.
Fate: I often don't "get" what this sphere is or/and it feels too religious for my unconscious atheism.
Illusion: Feels too "mind-whammie" (see below). I'd really only want Illusion for image projection, and I could probably just create technology for that.
Mind: I don't like mind-control/manipulate magic.
Time: Somehow "manipulate time" does feel that spectacular to me, probably because it looks to me like variations on pushing rewind and fast-forward on the universe and that gets old really quickly.
War: I couldn't completely tell you why I'd cut War, other than "battlefield control magic" is only really impressive to me when there's a visual component. Also maybe SoM's Warleader not being a magical effect makes War feel too lesser to bother with. Badass Normals and all that.

I'm also not always sure about Warp and Weather; I think it depends on my mood.

If I was required to give an absolute minimum to keep it would Alteration, Destruction, Life, Nature, and Telenkinesis.

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