Alternate Alignment


Homebrew


So I made up my own Alignment system for kicks, with a bunch of help from a good friend. It’s a bit more complicated but I’m looking forward to trying it in play. The main inspiration was some variation of the Elements and Principles of Art Design. (Disclaimer: I have no actual art experience.)
You can see the full idea here, but this is the tl:dr.

There are 14 Principles/Aspects divided into 7 pairs (in no particular order):

Balance vs Preference
Complexity vs. Simplicity
Mystery vs. Clarity
Order vs. Freedom
Harmony vs. Conflict
Uniformity vs. Diversity
Stasis vs. Change

Choose the two that best fit your character/god/creature/etc. (no more – rarely fewer)

Mechanics: Any god can interact with and send servants to help anyone, but they cannot personally bestow blessings or powers on someone that doesn’t share at least one alignment Aspect. Thus to be a Divine Champion/Priest/Mystic Connection Etc. you must be partially aligned with the appropriate god.

Alignment Fusions exist for each Aspect (a la Anarchic vs Axiomatic).

Good and Evil still exist, even in fusion form, but they are independent from planar Alignment. Instead, they represent sides in a galactic/inter-planar struggle, and can shift over years/centuries as the gods redraw treaties, boundaries, etc. (think Iliad and Odyssey)

Planar Structure: There are 7 infinite “Alignment” planes, with half of each devoted to its corresponding Aspect. Most Planar cities lie on the intersections of two planes, and visually reflect this.

Love to know what you think.

- Alpha

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