
Dnasty |

First time GM, people recommended RotR as a good entry point, so here I am. One of the PCs in my party is an Oracle. One of the things I have seen from people on here is that sometimes the books get a little too hack and slash (particularly book 5). One thought I had to remediate that was to give my oracles visions of what happened (I thought giving flashes of the runewell awakening and the battle that takes place in Runeforge would be a fun thing to show and help the party understand what happened at this place, with more flashes occurring after finishing that particular chamber, maybe because of interactions with the artifacts to create rune weapons) or what may happen (if they take too long getting through Xin-Shalast, maybe showing Karzoug releasing MHar and devastating the world). Has anyone done something like that in their campaigns? Any thoughts on that? I would definitely stray away from spoiling the future plot, but I thought it would be a fun way to pull back the GM screen a little bit.

mousmous |
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One of the reasons I love APs, is they validate many divination-based magic. Sounds like you're going a step further, which I applaud.
When I gave my players pieces of history from behind the DM veil, they really responded to it. Visions of puzzle pieces they aren't likely to run across, is another great way to increase immersion. It's also great foreshadowing. RotRL is dense with Lore- so much that all your ideas plus others (like the Scribbler, the Late Unpleasantness, Mokmurian first finding Xin-Shalast and/or Karzoug, the Denizens of Leng, the histroy aroudn the old Light's construction...etc) could be doled out to the players weekly and never even touch the plot or give anything away. I gave my players a bunch of campaign info, and they still felt challenged in every book. In fact, once we finished the campaign, I saw where I could have and should have given them more.
I think you're on to a great idea. To answer the question of your subject line: a LOT.