legolizard |
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It seems like the Vanguard is being pushed into the sword and board role. I am happy shields are back but this is still a sci-fi fantasy game and we already have a class that does melee better, granted the solarian is much more complicated, to a fault.
My point is that the Vanguard should have at least longarms added to their weapon proficiency. They feel too much like a archetype for Solarians at the moment, giving them some more gun options (especially some kind of shotgun option) would really help them just play differently than a Tanky Solarian.
If the Vanguard is going to stay the "tank" of starfinder than they will need more shield focused abilities that don't require them to actually hold a be piece metal/ceramic.
Like replace reactive with something that lets the Vanguard make a entropy shield that can grant themselves or an alley a floating energy shield. Really move forward with that magical tank theme.
(Also reactive feels like such a "filler" ability that was put in for no other reason than to avoid empty levels.)
Or dare I even say, give them more of a sliding shield AC bonus that doesn't require them to even be holding a physical shield. Sure give them special bonuses if they also have a shield equipped, but giving them more entropy based defense abilities would really help make them fit the theme.
But whatever you do, don't give them the stupid Solarian balance thing.