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Given that I am unexpectedly prepping this to run in about 12 hours, I'm not super hopeful for replies, but I at least want to put the question(s) I have out there in case they can be of help to other GMs.
1 - Wulessa Yuul has appeared in at least one scenario prior to this one (I distinctly remember #7-01 but thought there was another one too). Has Phlegos Dulm ever appeared in any PFS scenarios before?
2 - If the PCs do "break through" in area A2, do the Pikes simply ignore them entirely, barring them setting things off in area A3? The scenario doesn't provide guidance for what the Pikes do in any other situation except combat breaking out. In other words, if the party avoids combat in A2, do they risk the Pikes joining in should a fight break out in A3?
3 - Four player adjustment for A3 - removing one creature from the low tier encounter, as written, effectively removes the trap's summoning entirely. Is this intentional? Apologies for asking, but if that is the intent, the language used is not what I'm personally used to seeing in scenarios for that kind of alteration.
4 - In the event that the PCs don't ask (or refuse, etc.) for goblin agents to accompany them to Area C, and the optional encounter is skipped, are there any recommendations for how to "narrate" that? My thought would be that a team of agents would arrive independently, but I wanted to toss this question here in case insight from the author/developers had things in mind that didn't make it into the final draft of the adventure.
5 - Are we permitted to know what scenario will have the Goblin Patronage boon (referenced on #10-06's chronicle sheet) in it?
I'm still giving the scenario my second read-through, so I might ask more as I come across things. Thank you very much in advance!

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Given that I am unexpectedly prepping this to run in about 12 hours, I'm not super hopeful for replies, but I at least want to put the question(s) I have out there in case they can be of help to other GMs.
1 - Wulessa Yuul has appeared in at least one scenario prior to this one (I distinctly remember #7-01 but thought there was another one too). Has Phlegos Dulm ever appeared in any PFS scenarios before?
2 - If the PCs do "break through" in area A2, do the Pikes simply ignore them entirely, barring them setting things off in area A3? The scenario doesn't provide guidance for what the Pikes do in any other situation except combat breaking out. In other words, if the party avoids combat in A2, do they risk the Pikes joining in should a fight break out in A3?
3 - Four player adjustment for A3 - removing one creature from the low tier encounter, as written, effectively removes the trap's summoning entirely. Is this intentional? Apologies for asking, but if that is the intent, the language used is not what I'm personally used to seeing in scenarios for that kind of alteration.
4 - In the event that the PCs don't ask (or refuse, etc.) for goblin agents to accompany them to Area C, and the optional encounter is skipped, are there any recommendations for how to "narrate" that? My thought would be that a team of agents would arrive independently, but I wanted to toss this question here in case insight from the author/developers had things in mind that didn't make it into the final draft of the adventure.
5 - Are we permitted to know what scenario will have the Goblin Patronage boon (referenced on #10-06's chronicle sheet) in it?
I'm still giving the scenario my second read-through, so I might ask more as I come across things. Thank you very much in advance!
You're welcome!

Kashcheyevna |
Running this later this week + wanted to clarify a few points of confusion I had at the Kotargo Lodge when prepping. As I am a relatively inexperienced GM, so I appreciate any insight, thanks!
Thanks again for such a fun adventure! Excited to run it.

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Here is how I ran it, zkzk.
At least one PC must be assigned to each task (except translating and performing with the bards, which are optional), and every PC must be assigned to at least one but not more than two tasks. Multiple PCs can perform the same task, but there isn’t time for anyone to supply each other with aid another checks.
Each player rolled once on one task. The players strategized on who was rolling what ahead of time (Dougle "assigns" them tasks based on their strengths, so I let them be a little metagamey here. It's not like the skill check behind "tending the animals" needs to be hidden behind smoke and mirrors). If they are having a hard time after the first time around the table as a group, they can try a different task just once.
For order, we just went clockwise from whoever volunteered to start. Zig will try to aid on every check, which can lead to interesting results and some fun time in the spotlight for each PC. He's really the highlight of this scene — and I would highly recommend bringing the goblin silliness with you.
For diplomacy at the party, the group should be able to work out their own best way to gather info, like any other standard check.
They might be able to enjoy the scene a little more and do other things (e.g. roleplay), time permitting. However this scenario might go a little long at some tables as-is.
Lobda has been secretly keeping secret tabs on Phlegos’s debt; I assume those are somewhere near at hand and what she will hand over. It's just more evidence against Phlegos.
The passcode just prevents them from attacking outright; if the PCs decide to bluff with a far-fetched lie, or do something ridiculous, it might end up going badly anyway.
The building looks like any other bar except for the dozen or so men and women who lie on cots at the southern end, manacled to weights.
The room in question is described as a bar, with the slaves in cots to the South. So I put them along the South wall of the room with the bar in it. They're non-combatants so it probably doesn't matter much anyway.
Hope that helps.

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I have a question regarding the boons:
According to the text on page 17, players gain the Katapeshi Underground boon by fulfilling the secondary success condition and the Well-Connected boon if the fulfill the Liberty's Edge faction part.
But according to the chronicle sheet Katapeshi Underground is the Liberty's Edge faction boon.
Which one is correct?

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I have a question regarding the boons:
According to the text on page 17, players gain the Katapeshi Underground boon by fulfilling the secondary success condition and the Well-Connected boon if the fulfill the Liberty's Edge faction part.But according to the chronicle sheet Katapeshi Underground is the Liberty's Edge faction boon.
Which one is correct?
The text on page 17 is correct; Well-Connected should have the Liberty's Edge tag.

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Nils Janson wrote:The text on page 17 is correct; Well-Connected should have the Liberty's Edge tag.I have a question regarding the boons:
According to the text on page 17, players gain the Katapeshi Underground boon by fulfilling the secondary success condition and the Well-Connected boon if the fulfill the Liberty's Edge faction part.But according to the chronicle sheet Katapeshi Underground is the Liberty's Edge faction boon.
Which one is correct?
So Katapeshi Underground shouldn't? Everyone gets it if they fulfil the secondary success condition, right?

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Whoops, guess my table got assigned incorrect boons.
We did appreciate the party being introduced to the 'Gobfather'. If only I had a ring for them to kiss.
I was a little concerned that Yigrig might stand out as too different from a standard goblin, but I really liked the idea of him serving as an aberrant but largely beneficent (at least for Katapeshi goblins) force in the city. Plus when the art showed up of him in expensive robes, a fine chain shirt, a jeweled dagger, and no pants, I just thought "Yeah, that seems right."

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Another question regarding party skill checks. In the description of the tasks it says:
"The PCs must succeed at two or more of the following tasks through the course of the night; if they don’t manage this, Dougle docks their compensation"
Then in the "Rewards" section at the end it says:
"If at least half of the PCs (rounded up) do not successfully perform the available tasks, reduce each PC’s gold"
Any advice on which success criteria is the right one? One PC succeeding on two tasks, or two PCs succeeding in a table of 5 or 6 would meet the first criteria, but not the second criteria.
I also assume only one check per PC per task is allowed (no retries or double-ups)?

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Whoops, guess my table got assigned incorrect boons.
We did appreciate the party being introduced to the 'Gobfather'. If only I had a ring for them to kiss.
Having just played this tonight, we were calling him the Grand Nagus. I'll need to work on my Wallace Shawn imitation when I run it. I shared the info about the boon with our local group.
Also perils of running it this time of the year.
Me: So with the goblins on her side, support is swinging Yuul's way?
GM: Yes.
Me, so we can say the Yuul Tide is turning.
Yes I went there, and got comfortable.

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Steven Schopmeyer wrote:Whoops, guess my table got assigned incorrect boons.
We did appreciate the party being introduced to the 'Gobfather'. If only I had a ring for them to kiss.
Having just played this tonight, we were calling him the Grand Nagus. I'll need to work on my Wallace Shawn imitation when I run it. I shared the info about the boon with our local group.
Mine was definitely Marlon Brando.

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Is there some subliminal messaging in this mod that makes players want to split the party? I have run it twice, and twice had to threaten and cajole my “ducks” back into line.
Session 1 - The party jumps out a window with Tistin. Half the group goes to find him a safe location to lie low, and half goes to report back to Roderus.
Session 2 - Half the party goes to investigate Phlegos’s shop/lodge and half stay at the party “so it doesn’t look suspicious that we all left at the same time”.
In both cases, it was low tier and there were, and there were some combat capable level 3s in the right place to avoid half the party getting wiped. I try not to tell the players “no, you can’t do that”, and players are usually pretty good about staying together. I’m just kind of amused that this happened twice with the same module.

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Yeah I had Roderus intervene when the party tried to have a few sneak out to deal with the warehouse and the rest cover the party, since they were sending the least combat capable, the least diplomatic, and only borderline stealthy people..... And the players of the combat focused characters were acting extremely bored.