
Xenocrat |

What caught your eye? My standouts:
1. Tritidair Weapon Fusion - combines the shocking weapon fusion with a blind crit effect at level 8 vs 5 for shocking
2. Calecor Skull Globe - Palantir, with teleportation capability! It's a plot device and not something PCs can get on their own, but very cool.
3. Fungal Computers and telepathic interfaces.
4. Lightwarp Inlay armor mod - This might be affordable spammable invisibility at high levels when cash is plentiful. No 24 hour slot lockdown to keep you from swapping out a fresh one.
5. Khefak Armor - I looooooove this for high level radiation protection on heavy armor. 2000 credits (no slot!) to make level 7+ armor immune to severe radiation? Yes, please.
6. Phasic Scythes - Sonic damage, wound crit, and penetrating for chopping through doors? Based on an alien t-rex who has very, very scary replacements for his upper claws? I'll take two.
7. Pet Carrier - for your Baleful Polymorphed enemies, of course.
8. Cytoplasm Weapons - Superfast with decent damage tracking weapons.
9. Vermelith Starships - I like that the introduced a mitigating factor for the (very bad) vulnerability that biomechanical ships have to radiation. I feel this can come into its own with a future starship book that provides rules for building these beyond the Pact Worlds limited examples.

Ravingdork |

Pet Carrier is an armour upgrade that can hold up to two diminutive creatures inside of it. Androids can have an armour upgrade installed into themselves. Stelliferas are a dimunitive playable race.
You can now have a party of psychic cuttlefish in mecha.
Bwahahaha!

ZandrXI |
Pet Carrier is an armour upgrade that can hold up to two diminutive creatures inside of it. Androids can have an armour upgrade installed into themselves. Stelliferas are a dimunitive playable race.
You can now have a party of psychic cuttlefish in mecha.
Well it's time to go make shredder from teenage mutant ninja turtles!