IMDS missile launcher and Ammunition availability


Starfinder Society

Exo-Guardians 3/5

Hey guys, a quick search didn't yield any result so I'm asking here. I'm bulding my (now level 5) soldier towards using the IMDS missile launcher because it's amazing and I've always wanted to have a missile launcher in my RPGs.

So I have this cool Exo-guardian boon "Tools for the Job", which allows me to buy said missile launcher at level 8 instead of 9. Thing is, the ammunition listed for it are item level 10 as well and cost a whopping 5.700 credits PER SHOT. So at first I was like cool, cool, I don't care what it costs because I'm going to FIRE A FRIGGIN' MISSILE at my enemies, but then I realised that I could'nt buy the ammo at that point because its item level was too high.

The boon only allows me to treat my level as one higher for weapons and armor, not ammunition... and while normally I'd have been fine with waiting one more level to get what I wanted it seems a bit unfair since I could buy any other level 10 weapon at level 8 and just spend the 40-400 credits on their level 1 ammunition and not worry about its item level.

So my question is: is this intentional, or is ammunition supposed to be exempt from the minimum level required to buy items? Its feels a bit weird that the one thing I've been looking forward to is also the only weapon that has this problem. Anyhow, thanks for reading. Might switch to a cheaper weapon anyway as the missile launcher feels oddly restrictive.

Sczarni 5/5 5/55/5 ***

Table 7-9 is a Weapons Table.

Ammunition is a "weapon".

(which, funnily enough, means batteries are weapons as well)

CRB pages 169-170 wrote:

WEAPON TYPES

The weapons on the following tables are grouped into types...

Basic Melee
Advanced Melee
Small Arms
Longarms
Heavy Weapons
Sniper Weapons
Special Weapons
Ammunition and Grenades
Solarion Weapon Crystals

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