| Lyee |
Took my group just under 4h, not including character creation & prep. This was with a character death and leaving to get a new PC from town, plus a lot of rules discussion and 2E feedback. I think it could be done in about 2.5h if you were aiming for speed without going all-out. Straight up speedrunning like I do sometimes could clear it in practically no time. 30m possibly.
Marco Massoudi
|
It took us about 5 hours with 5 players without the vermin room, dead goblins room & fungus room.
The more players and the more inexperienced ones with the rules, the longer it takes.
It will also speed up things if you know how the hazards and monsters work beforehand and the skill challenges like thievery to pick a lock.
| Captain Morgan |
3 x 3h sessions, with plenty of character introductions and roleplay the first session, near tpk 2nd session, and very very careful sneaking the 3rd session. Having 6 players sure makes the games drag, at least with these playerx. Seem to have fun, so all good!
Yeah, this emulates my experience so far. I'm like... 6 hours into it? And we just finished the Quasit room. I am hoping we actually finish next week so we can do the survey... :(
| Klaud |
5 for us. They skipped several rooms, got a few lucky rolls, never went back to recharge. Drakus burned up a few hero points, but they hadn't needed to use them until then. No healer in the party, just a bard using the wizard's scroll.
One is big on rules lawyering though, so that took a lot of our time.
| Meraki |
It took us about 6-6 1/2 hours (including a half-hour-ish break for dinner), but I added some roleplaying stuff to the intro. They skipped a couple rooms and the party had to rest twice and go up to the city to find a cleric to heal them an additional time.
A chunk of that time was spent trying to figure out how the heck poison and the dying rules worked, though.
Shaheer-El-Khatib
|
It took as around 6-7 hours, not including the Character Creation that was done before the play session.
I would also add that my players are not really heavy-roleplaying (I would love them to be more...) so we didn't lost a lot of time because of it.
There was a lot of time where we were just "wait, what is the rule again ?" and they waste 5 minutes to find the answer. I guess it is a major reason as why it took us this long.