Domitian Olavsgaard |
5-foot step to I2. Draw and drink CLW potion.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Ingrit |
Her eyes closed, breathing slow and even, Ingrit focuses, blotting out every sound, every sensation except for the caster's voice. Taking a deep breath, she fires, listening for the tell-tale sound of her arrow punching into flesh.
1d20 + 12 ⇒ (20) + 12 = 32
1d10 + 3 ⇒ (4) + 3 = 7
1d100 ⇒ 81
Confirm
1d20 + 12 ⇒ (20) + 12 = 32
2d10 + 6 ⇒ (1, 4) + 6 = 11
Caster also has to make DC 27+spell level concentration check or lose the spell
Clebsch RoW |
1 person marked this as a favorite. |
Radosek: Concentration: 1d20 + 8 ⇒ (13) + 8 = 21
Ingrit fires an arrow into the dark, hoping no ally was in the way. She was rewarded with a satisfying 'thonk' of the arrow going into flesh or something just as solid, followed by a cry of pain and a cessation of the chanting.
Domitian DC 10 Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
Domitian manages to move around the cauldron and drinks a potion for a little relief from his injuries 2 points healed. He can feel an ice statue to his left side and the edge of the opening into the nook. He knows there is a curtain to the other side of the nook, which would provide cover and concealment were it possible to see anything in the room.
I'm assuming Erland has a loaded crossbow ready to fire once the conditions allow him to fire. Let me know if there are any other condition on what will trigger a ranged attack.
Khristov is up. Then an enemy gets an action and then it will be Rurik's first turn after transporting.
Erland Frey |
Running effects: mage armor, see invisibility, reduce person, invisibility
Khristov |
Clebsch RoW |
Sorry for the delay. Tuesday-Wednesday is extra busy this term and I left my zip-drive with all my files at work. Since some of the NPCs you are fighting are detailed there, I'll have to wait until I get to work this afternoon to post.
Ingrit |
Clebsch RoW |
Miss, 1-50: 1d100 ⇒ 54
Vampiric Touch damage: 2d6 ⇒ (2, 2) = 4
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
See the Sleet Storm spell for details of movement limitations.
Acrobatics, ACP: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Acrobatics, ACP: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
The DC of the check is 10 to move, 5 to avoid falling, so Rurik falls prone. He can crawl off the transport with his second move action, so he is off the platform and allowing Damiano to transport up next. He could take a standard action from a prone position on the transport, but that will prevent any use of the transport for one round. If he chooses to crawl off the transporter, choose a direction: West, Southwest, or South.
Radosek: Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13
Radosek: Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Random location of ice spears target: X, F=1: 1d6 ⇒ 1
Y, 1 = 3: 1d7 ⇒ 3
So Ice Spear erupts in square F5.
1) Khristov casts a spell from somewhere in the middle of the room. DC 20 perception check to pinpoint him, if that is important.
2) From the area of the transporter, people hear a grunt of pain from Rurik and the sound of someone falling, then the clank of armor, perhaps Rurik crawling or some other activity from a prone position.
3) There is a sound that starts with a whoosh of air, followed by a faint cracking sound, like something brittle cracking. This comes from the SW quadrant of the room.
Damiano is in transport this round. End of Round 6: Ingrit's turn. Start of Round 7: Domitian, Erland/Fiske, Khristov are next. PC's wouldn't necessarily know this, but this is the last round of the sleet storm, just so you don't get too frustrated all the spoilers.
Ingrit |
Domitian Olavsgaard |
Clebsch RoW |
GM:Since Ice spears has a verbal component, does it sound like the caster is in the same place as when I pin pointed him last round?
Ingrit |
Ingrit silently awaits another opportunity to pinpoint the enemy.
Clebsch RoW |
Nazhena: Temp hp: 1d10 + 5 ⇒ (5) + 5 = 10
Radosek: Temp hp: 1d10 + 5 ⇒ (3) + 5 = 8
Clebsch RoW |
Sorry for the delay. Ingrit's post ninja'ed my post to Khristov. Erland is up.
While he is concentrating, the number of auras in the direction he is facing drops and the strongest aura drops from medium to faint.
Domitian: Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Erland: Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Ingrit: Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Khristov: Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Hatch: Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Everyone in the room hears a woman's voice casting a spell, but only Khristov can pinpoint the square of the sound. Everyone else only knows it is coming from the west side of the room. Those with prepared ranged attacks can attempt an attack by naming a square on the west side of the room and targeting it.
Rurik is up. Followed by Damiano. I'll post what Damiano senses when he is fully in the room and able to act.
Clebsch RoW |
Rurik Voralius |
Clebsch RoW |
X, F=1: 1d6 ⇒ 5
Y, 1 = 3: 1d7 ⇒ 3
Location of Ice Spear: J5
Everyone in the room hears another whoosh and the faint sound of cracking ice. It sounds like it's toward the southeast quadrant of the room.
Ingrit is up.
Ingrit |
Same as last round, unless I hear enough to target someone, not doing anything.
Clebsch RoW |
Damiano: Perception: 1d20 ⇒ 9
Domitian: Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Erland: Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Ingrit: Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Khristov: Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Nadya: Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Hatch: Perception: 1d20 + 7 ⇒ (9) + 7 = 16
DC 20
Damiano: Knowledge (Arcana), 20 feet, window: 1d20 + 13 - 7 ⇒ (6) + 13 - 7 = 12
Erland: Knowledge (Arcana), 20 feet, window: 1d20 + 11 - 7 ⇒ (2) + 11 - 7 = 6
Khristov: Knowledge (Arcana), 20 feet, window: 1d20 + 12 - 7 ⇒ (16) + 12 - 7 = 21
Rurik: Knowledge (Arcana), 20 feet, window: 1d20 + 5 - 7 ⇒ (2) + 5 - 7 = 0
The confusing swirl of sleet and the annoying slipperiness of the ground fades and everyone in the room can see and move normally.
A translucent image of a globe hangs suspended in midair, slowly rotating in place, above a summoning circle in the blue-tiled floor of this large chamber. Lines of arcane energy glow across the globe’s surface, faintly humming with power as they connect multiple endpoints in a radiant glow bright enough to illuminate the domed ceiling overhead. Many tables and shelves covered in books, maps, and large scrolls line the room’s circular walls, and a large ornate mirror hangs between two open windows to the west. Twin ice sculptures of demonic fiends flank a bubbling cauldron in an archway leading into a deep alcove in the southern wall.
The globe is not an object but it does obscure the view through it enough to grant cover and concealment (20% miss chance) if a ranged attack is made through the area marked by the summoning circle.
Everyone can see Ingrit to the east side of the room, bow ready to fire and Domitian near the alcove to the south. Near him is the corpse of a goat. Three large spears made of ice stand pointing up in the room toward the south side, nearest Domitian. They provide cover from ranged attacks made through those squares but otherwise don't obstruct movement.
Just outside the two open windows on the west side of the room are two people. The northern one is a male human with a pointed beard. He has no armor and is holding something in his hand that looks like an icicle. He fits the description Hatch gave of Radosek Pavil, Nazhena's apprentice, who has, or apparently had, a goat as a familiar.
The other figure (to the south) is a woman wearing an ornate sky blue robe with white feather trim. She has light blonde hair, blue eyes, and jewelry. Flying nearby is a snowy owl. She has a sickle that appears to be made of ice and a pouch that could be a spell component pouch. She matches the description of Nazhena that Hatch and Nadya have given of the witch in charge of the Pale Tower. Near her floats a ghostly hand detached from any body.
Because the windows are narrow, both NPCs get cover from ranged attacks.
Before anyone can react, the ghostly hand darts at Ingrit, trying to touch her, glowing with faint sickly green energy. Ingrit dodges it and it does not connect with her.
Anyone who was holding a ready action to attack someone with a ranged weapon can make the attack if desired. Then we'll resume the normal turn order. Keep in mind there are invisible PCs in the room and if your line of attack passes through a square occupied by a PC, the attack could wound the PC, depending on the rolls.
Also, remember to spoiler anything you post that would not be seen, including any indication of where your PC moves. Use the letter number code to identify locations. If your character speaks, put the words unspoilered and everyone can make a DC 20 perception check to pinpoint your location, should that be important. Indicate the general part of the room from which your voice sounds to be from, but not the exact location.
Erland Frey |
Active Effects: see invisibility, mage armor, reduce person, invisibility.
Ingrit |
As the storm fizzles out, Ingrit sends her shot streaking through the window at Radosek.
Readied shot at Radosek: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
1d8 + 2 ⇒ (6) + 2 = 8
Miss chance: 1d100 ⇒ 29
Clebsch RoW |
From the discussion page, but better to post it here.
Just checking on the map, Is there a second copy of Nazhena visible? Is the door at E4 open such that we can see into that room?
Also, if he isn't already up, Dom would like to stop delaying and act (not that I'm sure what to do against these guys outside the window). Is Nazhena and the window at ground level so I can move and attack her?
The door into the SW room is open but there should not be anyone showing inside.
I think all who had ready actions have posted, so those who were delaying may post next. I'll have outcomes of the actions of Erland and Ingrit shortly.
Clebsch RoW |
Ingrit fires an arrow at the man outside the north window, but it misses.
At the moment, the NPCs outside the windows are at the same level as those who are on the floor, so if one can reach them with a melee attack, one can try to hit either one. Fighting through the window however will give the target the benefit of cover.
Domitian Olavsgaard |
As the magical sleet begins to dissipate, Domitian sets himself in readiness. He acts as soon as he gets a sense of the location of his enemies.
"Raaaaaaaarrr!" Letting loose his pent-up frustration, Domitian heads straight at Nazhena, bursting through the parting mist. He drops his sword, and recklessly tries to grab her, without a care to the dizzying depths that await below.
Move and grapple, spending a Hero point for a +8 bonus. Draws an AOO if she can take one.
Grapple: 1d20 + 9 + 8 ⇒ (3) + 9 + 8 = 20 Wow, that was really ugly. Let's hope the hero point is enough.
Rurik Voralius |
Rurik intones a familiar spell and a glowing, ghostly rose-like morningstar appears in the air near Nazhena... and then attacks her glowing ghostly hand.
Spiritual weapon attack: 1d20 + 6 ⇒ (20) + 6 = 26
Spiritual weapon damage: 1d8 + 1 ⇒ (6) + 1 = 7
Spiritual weapon confirm crit: 1d20 + 6 ⇒ (4) + 6 = 10
Spiritual weapon crit damage: 1d8 + 1 ⇒ (8) + 1 = 9
Clebsch RoW |
Damage: 1d6 ⇒ 4
Touch of Idiocy: 1d6 ⇒ 6
Hatch: TK Grapple: 1d20 + 7 ⇒ (20) + 7 = 27
Nazhena holds a sickle in her hand, that appears to be made of ice. As Domitian runs to try to grab her, she swings it at him and it stabs into him. 4 damage. This damage imposes a -4 penalty to the grapple attempt.
Despite the wound Domitian suffered, Domitian is still able to grab hold of the woman, who is not very strong nor does she appear to be particularly capable at fighting. As he touches her, there is a brief flash of magical energy that passes from her to him.
So Nazhena is grappled.
There is a shimmer of light under a table just south of the door on the east side of the room and Hatch appears. He is glaring menacingly at Radosek. A moment later, Radosek appears to be gripped by invisible hands, restricting his freedom of motion. Hatch is using TK to grapple Radosek; he got a nat 20 on the roll!
Rurik appears standing next to the transporter as he casts a spell. A morning star made of magical force appears near him and then moves toward the ghostly hand that Nazhena had used to try to touch Ingrit. The morning star smacks the incorporeal hand, destroying and dispelling it. The hand had an AC of 25, but Rurik rolled a nat 20 for the hit! The spectral hand was incorporeal, so a force weapon was one of the few things that could have damaged it.
It is Khristov's turn, followed by Damiano. We are in initiative order now, with the following order and statuses:
End of Round 8
Khristov (invisible)
Damiano (invisible)
Radosek (10 lethal, fly, grappled)
Round 9
Nazhena (fly, grappled)
Ingrit (5 lethal)
Erland (mage armor, invisible, reduced size)
Fiske (invisible)
Domitian (7 lethal, grappled) (Domitian has a magical effect on him, but it is not immediately apparent what that might be.)
Hatch (7 lethal, concentration)
Rurik (Spiritual Weapon)
Clebsch RoW |
Damiano is up.
Clebsch RoW |
I'm going to work out the NPCs' next actions. Still waiting on Khristov and Damiano, so when they post, I'll ret-con if possible otherwise, they are considered to be on delay.
Cold Damage, Resistance: 2d6 - 2 ⇒ (1, 3) - 2 = 2
Save for half; DC 14
Domitian: Reflex, grappled: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Vs CMD 21: Trip: 1d20 + 6 ⇒ (1) + 6 = 7
DC 15
Domitian Will vs compulsion, spell effect: 1d20 + 3 - 3 ⇒ (3) + 3 - 3 = 3
Radosek, rather than trying to break free of the telekinetic grapple, points the icicle in his hand generally toward Domitian's feet. A blue pulse of light moves to the floor on which Domitian stands and from that spot erupts a ten-foot long icicle that stabs up at Domitian. Domitian shifts so the shaft only gives him a glancing blow, but it still draww blood and chills him to the bone. 2 damage from the spear and 1 damage from the cold (after applying cold resistance).
Nazhena stares coldly at Domitian and a faint blue light connects from her eyes to his. The swashbuckler closes his eyes, releases her, and falls to the ground unconscious. Once free of him, she flies to a position behind Radosek.
Initiative Order and status:
Ingrit (5 lethal)
Erland (mage armor, invisible, reduced size)
Fiske (invisible)
Domitian (7 lethal, grappled, unconscious, ????) (Domitian has 2 magical effects on him.)
Hatch (7 lethal, concentration)
Rurik (Spiritual Weapon)
Erland Frey |
Expecting that Domitian was just affected by a slumber hex, Erland whispers to Fiske.
"Go jump on him, wake him up!
The cat does as cats are wont to do, hopefully awakening Domitian.
Erland then turns on the primary witch and releases his shot, hoping she didn't see him before he fires.
1d20 + 5 + 1 + 1 + 2 - 4 ⇒ (1) + 5 + 1 + 1 + 2 - 4 = 6 to hit (reduced, +2 dex, invisible, cover) for 1d6 ⇒ 4 piercing damage
He curses in Skald as the bolt lodges itself in the floor only inches away from his position.
Rurik Voralius |
The cat does as cats are wont to do
So it ignores you and goes back to grooming? :D
I'll go after Fiske and Hatch!
Damiano Delstrego |
Damiano delayed just to see if their opponents were flying or just levitating .
Seeing it is indeed flying , he swears under his breath and move towards G7 and casts Ray of Enfeeblement on Radosek
1d20 ⇒ 2 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Fortitude Save DC 18 for half
But the ray goes nowhere Radosek ...
Khristov |
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Ingrit |
Stepping to line up her shot, despite the distraction of the shimmering
map display, Ingrit sends another arrow streaking towards Radosek.
1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
1d8 + 2 ⇒ (6) + 2 = 8
Small Centipede Poison (1) Type poison (injury); Save Fortitude DC 11 Frequency 1/round for 4 rounds. Effect 1 Dex damage; Cure 1 save
Miss chance: 1d100 ⇒ 73
Clebsch RoW |
Radosek: Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21
Damiano appears just under the globe and throws a ray of magic at Radosek, but it hits the wall instead.
Ingrit puts an arrow through the image of the globe, over Damino's shoulder, through the small window and into Radosek. 8 damage, poison ineffective.
Erland becomes visible as an arrow from his crossbow triggers before he has properly aimed it.
Meanwhile Domitian wakes up as he feels a raspy wet touch on his face. He wakes and cannot see what woke him but he is on his back under the window.
Domitian's turn, followed by Hatch and Rurik. Hatch will likely maintain the grapple on Radosek and perhaps draw him into the room.
Domitian Olavsgaard |
"Huh?" Dom's eyes open from his slumbers, and he starts wiping a wet spot on his face idly. It takes a moment before he appears to start panicking. "Ahhh!! Shoo! Shoo!" The warrior starts flailing around to drive away some perceived threat at the same time he scrambles back onto his feet. Suddenly noticing his sword on the ground, he snatches it up, then looks about wildly. "Where bad woman? Where!" He sticks his head out the window, apparently looking for Nazhena.
The party gets the distinct impression that Dom is not quite his usual self.
Clebsch RoW |
Radosek moves into the tower again, floating above the ground. His arms are generally constrained as if gripped by an invisible man.
Next:
Rurik (Spiritual Weapon)
Khristov (invisible)
Damiano
Rurik Voralius |
Rurik gestures and his spiritual weapon chases Nazhena.
Spiritual weapon attack: 1d20 + 6 ⇒ (8) + 6 = 14
Spiritual weapon damage: 1d8 + 1 ⇒ (3) + 1 = 4
Then he intones another spell and points at Nazhena.
Move action to redirect spiritual weapon. Hold person on Nazhena, Will save DC 15.
Clebsch RoW |
Rurik's spiritual mace of force hurtles toward Nazhena but she avoids its swing. As this is going on, Rurik tries to hold Nazhena in place, but the spell fails.
I forgot that Damiano delayed his previous action, so his new place in the initiative is just after Nazhena acts. Before that happens, Khristov acts followed by Radosek and Nazhena.