More things should be Class-Locked


Classes


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ALTERNATIVE TITLE: General Feats should get the cut.

3rd level and every four levels thereafter, your character gets a weaksauce General Feat. They do very little, and they don't add much to your character.

To me, that seems like wasted class budget.

If they were gone, we could have unique, class-based alternatives to whatever you could want a General Feat for.

For example, rather than Great Fortitude, a Wizard could get:

Midnight Oil – Feat 4th
[Wizard] – You become Expert in Fortitude saves, and the amount of time you need to spend to take a long rest is halved.

Similarly, why do Bards need to get Diehard when they could get:

The Show Must Go On – Feat 4th
[Bard] – You die from the dying condition at dying 5, rather than dying 4. When you succeed or critically succeed on a recovery saving throw, you may attempt a Performance check against the same DC. If you succeed or critically succeed, you may reduce your dying condition by an additional step.


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Because it is nice to have a general section for basic feats. What you are suggestion puts a lot of tax on the designers as now you need unique feats for every class. You then also lose a lot of page space repeating minor variations of the same feat.

Things like armor, weapon, and shield proficiency are nice basics. I would argue you should get a general feat at level one just to have access to these.

Toughness and fleet are also good feats. I think there should be more general feats like this.


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having to reprint the same feats with a different title seems like space that could be filled with a more generic (general, if you will) version that only needs to be cited once. or something wholly unique to the class entirely (not just the same option as someone else, but with a different coat of paint)


You really want to insert "and are conscious" in The Show Must Go On. I don't believe in bards performing while knocked out.


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Fuzzy-Wuzzy wrote:
You really want to insert "and are conscious" in The Show Must Go On. I don't believe in bards performing while knocked out.

I dunno, Bender was partying a full twelve hours after he died. I too wish to be able to party that hard.


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Fuzzy-Wuzzy wrote:
You really want to insert "and are conscious" in The Show Must Go On. I don't believe in bards performing while knocked out.

Spoken like someone who’s never been in show biz.


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I'd rather go the other way. Create a list of open feats that can be taken by anyone, and if necessary, limit their prerequisites so that they're tied to the classes that should get them. Like, instead of reprinting Sudden charge or whatever, just allow anyone who meets the prerequisite (maybe Trained in martial weapons? If that's too easy, then maybe Expert in at least one weapon, and allow martial classes to count as expert in weapons early, for feat prerequisites). Same with things like metamagic (with prerequisites like trained in Arcane, Divine, Occult, or Primal spellcasting)

In my mind this allows for more flavorful options to be added with the saved page space, and broadens classes who on the whole feel a little too limited now. I'm not sure I'd want to lose general feats (though I feel they are a little to generic, right now), in exchange for even more limitations by class.


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Yeah big no from me, I would rather see less things class locked, and less things level-gated. In fact I would like to see level gated stuff gone entierly and access to the more powerful feats controlled by Feat chain prerequisets.


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If you can imagine it, it should be possible (assuming it fits with the general power level and theme of what they game is trying to replicate: a swords and sorcery fantasy setting).

Telling me that my totally reasonable character concept isn't allowed because it doesn't fit into the tiny box that the devs decided defined my starting class is horrible game design.


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Tholomyes wrote:

I'd rather go the other way. Create a list of open feats that can be taken by anyone, and if necessary, limit their prerequisites so that they're tied to the classes that should get them. Like, instead of reprinting Sudden charge or whatever, just allow anyone who meets the prerequisite (maybe Trained in martial weapons? If that's too easy, then maybe Expert in at least one weapon, and allow martial classes to count as expert in weapons early, for feat prerequisites). Same with things like metamagic (with prerequisites like trained in Arcane, Divine, Occult, or Primal spellcasting)

In my mind this allows for more flavorful options to be added with the saved page space, and broadens classes who on the whole feel a little too limited now. I'm not sure I'd want to lose general feats (though I feel they are a little to generic, right now), in exchange for even more limitations by class.

Yeah, the Baseline Archery/Crossbow/TWF/Two-Hand/Metamagic feats should all be general and characters should get a few more of them. Class feats should be just that, stuff just for that class.

Maybe only Fighter cna get the advanced martials specializations and such, but everyone should get access to the base builds.

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