
VikingGoth |
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I have scotopic sensitivity, which is basically dyslexia caused by eye strain. I find that the new action symbols are hard to read for the multi action activities, as the lateral weight is wonky when they are "stacked" the symbols having 1 more 'square' than the number of actions they represent (the little one contained in the leftmost square) makes them hard for me to read at a glance.
Anyone else having this issue?

CrystalSeas |
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Terminalmancer wrote:Hmmm. Accessibility of the PDF is low, as expected--the icons don't have any text associated with them, so in the event you're using text-to-speech you can't tell what's an action, what's a reaction, and so on.We are preparing a separate accessible version of the PDF that should be available soon.

Vic Ferrari |
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I thought the 3 action symbol and the 2 action symbol looked to similar. It was easy to tell at a glance the difference between 1 action and either 2 or 3, but without paying close attention, I found it pretty easy to mistake the 3-action symbol for the 2-action symbol.
I am vision-impaired and this has proven to be my exact problem, I also find them aesthetically unpleasant (do not really like them in RPGs, great for CCGs), would prefer, simply:
2 Actions, 3 Actions, or Actions (2), Actions (3), or something.

Elleth |
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They should probably make it easier for the visually-impaired folk.
Otherwise I think I like them being a thing, esp with reading spell entries and in the bestiary. Let's me skim everything faster and find the right bit.
Edit: I wouldn't object to a giant A, R, or F though. As again, that could help some folk.

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I can see them fine and still don't like them. Shouldn't let graphic design supercede useability and words or letters/numbers would be more natural.
As far as a seperate accessibility document, do you really want to be obligated to make one for every single release? Because every book is going to have some abilities in it.

houser2112 |
I'm in the process of html-ifying the playtest (since the pdfs lack links, and this heavily-referential game requires the ability to jump back and forth to understand it), and I just use the convention that I think I saw in the blogs: [F], [R], [A], [A][A], [A][A][A].
I like this better than A, 2A, 3A, since it's easier at a glance to see the difference between them.