What is the point of fusion seals, mechancnally?


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gustavo iglesias wrote:
Isaac Zephyr wrote:

The 24 hours thing has been mentioned more than 4 times by 2 different people as not really an issue.

It has been mentioned by 2 people as being an issue, too. Your point was?

Quote:
Any space travel between two points in the game takes 1d4+ days minimum as of Armory. Overland travel can take even longer than that.

Great. Instead of that Schroedinger AP of yours, let's take a neutral one, made by Paizo. Like Dead Suns.

** spoiler omitted **

How exactky does that help you with a fusión Seal? Do you know what enemies you expect to find when you explore unknown planets

N = 1 disproves nothing. Come back when you've got at least a dozen data points, if your going to try to use "what happens in the typical AP" as your argument.


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Robert Gooding wrote:

That’s the problem with prepublished modules, no room for storytelling or following a different path than the one layer out and why most experienced gms don’t use them or use them only for inspiration

Prepublished modules are a great starting point for new groups to get into the game or for lazy gms, and are not indicative of the system as a whole

Do you know what are they good for too? To establish a common neutral ground to make comparing easier, I stead of schrodinger adventures that never happened except as an invented example to try to move the goal posts.

What happen in that AP is a good example of foreshadowing (ie, hints that the devourer or corpse fleet might be involved, even if they might not appear). What you talk about is a telegraph.


Metaphysician wrote:
gustavo iglesias wrote:
Isaac Zephyr wrote:

The 24 hours thing has been mentioned more than 4 times by 2 different people as not really an issue.

It has been mentioned by 2 people as being an issue, too. Your point was?

Quote:
Any space travel between two points in the game takes 1d4+ days minimum as of Armory. Overland travel can take even longer than that.

Great. Instead of that Schroedinger AP of yours, let's take a neutral one, made by Paizo. Like Dead Suns.

** spoiler omitted **

How exactky does that help you with a fusión Seal? Do you know what enemies you expect to find when you explore unknown planets

N = 1 disproves nothing. Come back when you've got at least a dozen data points, if your going to try to use "what happens in the typical AP" as your argument.

It is far better than N=0. So far this happen in 100% of a AP, and we could actually include PF ones too. Going to somewhere which is unknown and explore it, or being foreshadow something, and when you get there, there is a surprise


For the math to work out you also need to know that you won't find a weapon upgrade while you're there. So beyond needing to know that you're fighting undead and then a dragon and then never undead again, you ALSO need to know that the undead don't have a sweet hammer from the last guy that came to kill them.

That isn't Good Dming thats a bad argument.

Telling the players in advance exactly how many levels they'll be fighting which kind of creatures and when they'll be getting upgrades isn't foreshadowing its an itinerary with a spreadsheet.


BigNorseWolf wrote:
For the math to work out you also need to know that you won't find a weapon upgrade while you're there.

giving loot to the players is also bad gming, apparently.

All the loot must be in a cache at the end of the adventure, and include a small briefing of the next mission so you can prepare in advance.

This genre apparently is about visiting known places, and never discovering new sites, new planets, new civilizations or new foes. Having an unknown planet with an unknown civilization that hold an unknown weapon which has a mystery for the players to resolve is unimaginative. Go figure.


You know, these kinds of questions should've come up at the Rules Q&A panel at gencon - too bad nobody really asked anything useful.

In the very least we'd get what was the idea behind the creation of such a weird piece of gear.


The Ragi wrote:

You know, these kinds of questions should've come up at the Rules Q&A panel at gencon - too bad nobody really asked anything useful.

In the very least we'd get what was the idea behind the creation of such a weird piece of gear.

There really isn't a rules question about how they work so it seemed off topic and a little closer to "hey did you guys mess this up" than I want someone to have to answer on the spot.

I am kicking myself for not skyping in the lesser remove condition question though.

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