Pathfinder Class Question


Homebrew


I was not able to find where this was posted anywhere else so I will ask here

I was looking at an option for more spells to be available to the Mystic or Technomancer class so, I was wondering, if it would be better to allow access to the Pathfinder Wizard/Sorcerer spell list OR would it be better to convert a Sorcerer by basically just giving the Sorcerer class the Mystic skill set.

My end result is to make a shock trooper style character that causes fear with illusions and mind affects to make it easier for the rest of the party to hit the enemies.

I would like to do this through magic and NOT PSIONICS.

Liberty's Edge

This appears to a Homebrew question so flagging to have it moved.

Lantern Lodge Customer Service & Community Manager

Moved to homebrew.


Grimm9903 wrote:
I was looking at an option for more spells to be available to the Mystic or Technomancer class so, I was wondering, if it would be better to allow access to the Pathfinder Wizard/Sorcerer spell list OR would it be better to convert a Sorcerer by basically just giving the Sorcerer class the Mystic skill set.

So other than the extra spells that have been released in the various adventure paths what other spells are you looking for? Starfinder did not convert a lot of spells over because a lot were made redundant with technology. Yes, shooting a fireball from your hands is awesome but why waste a spell slot on one when there are laser pistols? Essentially, Why spend years at magic school learning to cast fireball when you can buy a gun that does it in a sec?

Grimm9903 wrote:
My end result is to make a shock trooper style character that causes fear with illusions and mind affects to make it easier for the rest of the party to hit the enemies.

A Mindbreaker or Overlord Mystic would be able to to do this.

Personally I would not recommend converting over a sorcerer. I thought about it a lot when I first got the game, but I decided against it. I have always been more of a fan of sorcerers than wizards and having a charisma based caster was a nice idea. Until you realize Charisma kind of sucks. So why build a class around an attribute that is weaker in general than the other 2? Simple story telling can fill in any gaps.


Be very careful about taking anything from pathfinder - it can unbalance your game very quickly. PF didn't make use of the bounded accuracy method of balance and Starfinder did - it means you need to take great care if you bring anything over. It would probably be fun until all the other players stop playing because you can wipe any enemy out in a round due to radically different scaling. I suspect the same will be true in PF 2e as well.

I agree - Mindbreaker or Overlord mystic is the way to go here. Starfinder makes little distinction between Psionics and Magic. You can pretty much decide for yourself if your "magic" is psychic or arcane. So, anything in the book that seems like it's really a psy power, just call it magic. It's more about the story you want to tell, not the details in the rules.

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