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Am I missing something or does the fusion seal contract not allow you to put a fusion seal on a weapon you're likely to have?
Need a lil bit
to push the chart
passed the pretty wolfy picture
You’ve garnered some contacts in Pact World organizations
dedicated to the construction of weapon fusions.
Prerequisites: Exo-Guardians Tier 3
Cost: Varies (see below)
Benefit: When you purchase this boon, select a weapon fusion
(Starfinder Core Rulebook 192) with an item level equal to 2 × your
Exo-Guardians Reputation Tier. This boon costs a number of Fame
equal to half the item level of the weapon fusion, rounding up.
While this boon is slotted, you gain a fusion seal for that specific
weapon fusion for the duration of the scenario. You do not keep
the fusion seal, but you can gain it again in any adventure in which
you slot this boon.
Special: You can purchase this boon multiple times. Each time
you purchase this boon, select a different weapon fusion.
Level__Fame___Gun level_Tier__Fusion Seal level_
1_______0______ 2______ 0
2_______6_______3_______1
3_______12______4_______1
4_______18______5_______2
5_______24______6_______2
6_______30______7_______3______ 6
7_______36______8_______3_______6
8_______42______9_______3_______6
9_______48______10______4_______8
10______54______11______4_______8
11______60______12______4_______8
12______66______13______4_______8
Now A fusion seal can't go on a weapon unless its of high enough level. It doesn't matter if its a simple level 1 trailblazing fusion or a ghost killer one, it can't go on a level 10 weapon if it's a level 9 fusion.
So this ability doesn't seem to be very useable except for a brief period of time when you're level 9 and using a level 8 or so weapon.
Did I forget to carry the two or does it not work?

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Not usable if you only are buying the highest tier weapon at every level, but I dont find that happening often in SFS. You also might want a backup weapon with calling or glamer.
There is use for this boon.
It's incredibly underwhelming if that's the case.
Someone pointed out that the level it refers could be the level of the fusion, like 1 for trailblazer or 5 for ghost killer
Which brings this to mind...

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I made a note of the issue in the SFS RPG Guide update (2018 edition) thread.
I see the problem the same way you do. (It is technically possible to get to Tier 4 a bit earlier with missions that grant additional Exo-Guardians reputation and the Theoretical Historian gameplay objective boon. But it’s also likely that you will miss some fame/rep now and then, so that chart is a very good guideline.) It is vanishingly rarely going to be worth buying that boon.

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I made a note of the issue in the SFS RPG Guide update (2018 edition) thread.
But i have a chart! *sticks tongue out* :)
What about the alternative reading? That it means the other item level of the fusion, like trailblazer= 1 and Ghostkiller= item level 5?
A fusion seal affects only weapons of a given level or less, as noted in parentheses after the name of the fusion seal. For example, a holy fusion seal that could be applied to any weapon of 10th level or lower would be written holy fusion seal (10th). <----- This is what i thought the chart meant but it isn't called the item level
Item Level
Each weapon fusion has an item level, and a fusion can’t be placed on a weapon that has a lower level than the fusion’s item level. Once it is attached to a weapon, a weapon fusion uses the weapon’s item level for any of the weapon fusion’s level-based effects.

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What about the alternative reading? That it means the other item level of the fusion, like trailblazer= 1 and Ghostkiller= item level 5?
I can see that reading as well. But if that is the intention, the boon makes no mention of the Item Level of the Fusion Seal. If that is the intention, it can be easily fixed just by adding
This seal has an Item Level of 20.
For good measure I'd also probably add
The seal is considered to be on your weapon 24 hours before the start of the scenario.
Because there's always another rabbit hole to chase down.

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Fusion seals don't seem to HAVE item levels on their own, just
a maximum item level they can effect (the number in parentheses)
A defacto minimum item level from their Fusion Level (ie 1 for trailblazer 5 for ghost killer)
Their item level becomes whatever weapon they're placed on.
The seal is considered to be on your weapon 24 hours before the start of the scenario.
That doesn't work with the whole idea of seals or with pfs downtime rules really. There isn't a 24 hours before the scenario , there's an X length of time in between sessions and thats it.
You usually have time from when you get the mission briefing till when you ship out to slap a different fusion seal on there: its the only time fusion seals actually work as what they're intended for

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Fusion seals don't seem to HAVE item levels on their own, just
a maximum item level they can effect (the number in parentheses)
A defacto minimum item level from their Fusion Level (ie 1 for trailblazer 5 for ghost killer)
Their item level becomes whatever weapon they're placed on.
The more I parse the Fusion Seal text, the more ambiguity I find. Now I'm leaning towards the first part of your statement ("Fusion seals don't seem to HAVE item levels on their own") being correct. But I don't see any support for the last part of this statement ("Their item level becomes whatever weapon they're placed on"). There are abilities in the game that can only target equipment of certain item levels, or whose effects are dependent on the level of the targeted equipment. I don't know why you would target a seal and not the weapon it is on, but it could make a difference.
You know what I originally wrote? But foolishly edited to what I thought was clearer? But would have been better? "This seal can be placed on a weapon of any Item Level"
Kevin Willis wrote:The seal is considered to be on your weapon 24 hours before the start of the scenario.That doesn't work with the whole idea of seals or with pfs downtime rules really. There isn't a 24 hours before the scenario , there's an X length of time in between sessions and thats it.
You usually have time from when you get the mission briefing till when you ship out to slap a different fusion seal on there: its the only time fusion seals actually work as what they're intended for
That one I did write correctly, and it does work. I deliberately used the word "considered" to make sure the "real" time doesn't matter. There have been several times where the PCs don't have 24 hours from the start of the scenario (usually missions that take place on Absalom station).

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But I don't see any support for the last part of this statement ("Their item level becomes whatever weapon they're placed on").
Thats oddly specific for one of my hallucinations...
Here we go
Once it is attached to a weapon, a weapon fusion uses the weapon’s item level for any of the weapon fusion’s level-based effects.
That one I did write correctly
Derp on my part

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Looking at this a few months later (and having squeeked to fame tier 3 on a theoretical historian boon) I found this a little further down the text than expected
Item Level
Each weapon fusion has an item level, and a fusion can’t be placed on a weapon that has a lower level than the fusion’s item level.
When you purchase this boon, select a weapon fusion
(Starfnder Core Rulebook 192) with an item level equal to 2 × your
Exo-Guardians Reputation Tier.
So now that I've seen that the boon says to get a fusion (not a fusion seal) with a level and weapon fusions do have clearly defined levels I think that past me was just derping. Yes the fusion seals maximum level isn't specified but since there's no price on it its largely irrelevant. Even if the level 4 wants to Hot glue a bunch of their seals to the level 6's weapon I don't see the problem with it