Has anyone made a blowgun Warpriest? Or a musket Warpriest? Maybe a whip?


Pathfinder First Edition General Discussion


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I see the sacred weapon damage progression as a wonderful way to use something otherwise kind of lame, like the blowgun.

Just wondering if anyone has purposefully chosen silly weaponry that would otherwise never be used.

What did you use, and how did it turn out?


Whip Warpriest is apparently a well-known type of warpriest. Muskets are common enough with Gunslinger, but I don't know of any gun slinging war priest builds off the top of my head. I don't think I've heard of blowgun warpriest either, mostly because there's next to no feat support for it... Sling using halfling warpriests are quite good however!

Dark Archive

I got a level 11 dual agile whip warpriest. Works pretty well. Does around 150 damage a round

Shadow Lodge

Brolof wrote:
Muskets are common enough with Gunslinger, but I don't know of any gun slinging war priest builds off the top of my head.
Muskets aren't popular with Warpriests for a couple of reasons:
  • They already get a good damage die, so you pretty much need to get to end-game levels before Sacred Weapon damage starts to outshine the base weapon.
  • You need a specific class feature to get 'dex to damage' with them, and
  • You need a really specific archetype feature to regularly reload a Musket as a free action (specifically, the Musket Master Gunslinger's ability to treat two-handed firearms as one-handed for reload speed).

Basically, Muskets are probably the weapon I'd probably least expect to see on a Warpriest build, as it just doesn't mesh very well with the class features.


How do whip using warpriests get around the fact that one point of natural armor, or 3 points of worn armor, prevent whips from causing damage?

Paizo Employee Organized Play Lead Developer

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I do dream of a day when I could run a blowgun warpriest.

"Your needle-tipped dart hits the ogre in his shoulder. His head explodes."


Java Man wrote:
How do whip using warpriests get around the fact that one point of natural armor, or 3 points of worn armor, prevent whips from causing damage?

Probably a scorpion whip. Or I think there is a whip feat that allows you to ignore that.

Silver Crusade

Not a Warpriest, but I've theorycrafted a fighter with the fighter equivalent to be a ranged master using shuriken, going Weapon Master fighter to get it one level early.

Dark Archive

Java Man wrote:
How do whip using warpriests get around the fact that one point of natural armor, or 3 points of worn armor, prevent whips from causing damage?

Whip mastery feat


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There was an offhand comment once about throwing marshmallows. Being the primary NPC designer for that group, I produced a warpriest with Gloves of Improvised Might (it was ruled that weapon focus (marshmallow) was a valid feat option).


I've been meaning to make a warpriest of Yaezhing (LE god of harsh justice, murder, and punishment). Favored weapon is a shuriken which normally deal 1d2 but would jump up to 1d6 and higher as a warpriest. Then dip a few levels into monk to pick up Flurry of Blows and launch high-damage shuriken.


I've looked at a similar build using 1 level of Far Throw Monk and loading up on the Startoss feats for extra damage & almost full attack as a standard. Probably Multhuni Arsenal on the Warpriest side.

Sovereign Court

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I could see something like Musket Master Gunslinger/Arsenal Chaplain Warpriest working. As has been pointed out, Musket already has a good damage die, so you don't really care that Arsenal Chaplain's Sacred Weapon never goes above 1d6, and instead get the benefits of Weapon Training. You probably want 5 levels of Gunslinger and the most of the rest as Warpriest.

As for a Whip wielding Warpriest, I saw mention above of going with dual agile whips, which is neat. Another option would be to take worship a god that favors the Whip and dip a level of Monk (probably Unchained), grab the Crusader's Flurry feat, and start Flurrying with a Whip. Your WIS is probably high enough that between that and a Wand of Mage Armor you wouldn't really miss wearing actual armor, and if you do you can always have your Monk dip be Sohei instead, and wear a Mithral Breatplate without issue.


I never played it.. but I built a blowgun warpriest using .. Startoss featline. I think it was called that.

Poison was troublesome simply because nothing in this game does poison well unless you're a toxicant imo


I have a rock throwing warpriest. It's actually viable (though I do bend RAW a little but GM permission!)


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Why on earth is blowgun in the thrown weapon group...?

Liberty's Edge

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blahpers wrote:
Why on earth is blowgun in the thrown weapon group...?

Don't you know how to use a blowgun?

Chuck a bamboo stick at someone and hope the tiny needle inside pokes them when it connects.

But yeah, no clue as to why it is a thrown weapon...


Because poison kind of blows and the blowgun itself does more damage being thrown as an improvised weapon. Lol.

And it puts it in the maximum of 5 range increments, rather than ranged weapons having a max of 10 range increments.


As near as I can tell they use Thrown Weapons, not as specifcially thrown weapons but as
"limited ranged, range weapons" category

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