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So we all know that the Borais in the pact worlds are . . . problematic for several reasons. Androids start breathing, Ysoki get taller . . . However, with just a few fixes, you can actually make them work pretty well. Here's a theoretical fix.
Borais:
Ability Adjustments: +2 Con, +2 Cha, –2 Wis
Hit Points: 6
Size and Type: Borais are Undead. They are the same size as the creature they are based off of (see old talents, below),. They do not gain normal undead immunities.
Darkvision: Borais can see up to 60 feet in the dark.
Deathly: For effects targeting creatures by type, borais count as both humanoids and undead (whichever effect is worse). They are immune to negative energy damage and gain a +1 racial bonus to saving throws against disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning.
Living Shell: A borai counts as a living creature for the purposes of what can affect him (such as magic healing). If destroyed, a borai can be brought back to his normal undead state by spells (such as raise dead) that restore life to his body as if he were alive.
Old Talents: Borais’ not-quite-dead bodies still have some of their old racial traits. At character creation, a borai selects one of the
following races as his original living form and gains the racial trait indicated in parenthesis for the selected race: android (constructed), human (skilled), kasatha (four-armed), lashunta
(limited telepathy), shirren (blindsense), vesk (natural weapons), or ysoki (cheek pouches). A GM can, at her discretion, allow a borai to choose another humanoid race, along with an appropriate racial trait. Additionally, when a borai attempts to disguise himself as a member of his selected race, the DC of his Disguise check is not modified as a result of disguising himself as a different creature type.
Resist Energy Drain: A borai takes no penalties from energy drain effects, but he can still be destroyed if he accrues more negative levels then he has class levels. After 24 hours, any negative levels a borai has taken are removed without the need for an additional
saving throw.
Additionally, here are some more Borai 'old talent' racials (off the top of my head)
Dwarves (Slow but Steady)
Elves (Elven Immunities, Their racial +2 vs. charms and compulsions superceeds, not stacks with, the Deathly racial bonus)
Gnomes (Gnome Magic)
Half-Elves (Elven Blood Their racial +2 vs. charms and compulsions superceeds, not stacks with, the Deathly racial bonus)
Half-Orc (Orc Ferocity)

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Well, I realize this thread was dead and gone, but with Alien Archive 2 just released, I thought I'd go through and 'Borai-up' a number of other races that show up. I'm going to first go though Alien Archive 1, then through 2. Might take a few days.
First off: a few aliens that have appeared in Starfinder Society Scenarios though:
Early Stage Brathu: Brathu Borai loose their ability to make gas, but their psudopods harden, giving them leg like mobility. They gain a 30 ft. land speed (as opposed to fly) and retain limited telepathy[/b]
Contemplative(Can't see a way to Borai these guys while keeping them viable and balanced.)
Draelik Retain Necormancy Reistance, this can stack with a Borai's Deathly bonus.
Drow:Drow Immunities
Formian Formian's minds or bodies degrade when becoming borai. Choose one: they retain their natural weapon ability or their telepathy ability.
GoblinFast
Gray (Like Contemplative, I can't make this fit without making Borai Gray overpowered[/b]
Haan Slow Fall
(That's all for now, I'll do more later.)

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Continuing:
Ikeshti The undead process greatly degrades Ikeshti biology, leaving them only with desert survivor.
KaloKalo Borai gain the aquatic subtype and must breathe water. In addition they retain the Kalo Movement ability.
Maraquoi: Borai Maraquoi loose most of their ‘hair’ (loosing blindsense) and their tail becomes less dexterous (loosing the prehensile tail feature, though it does still exist so it can be fitted with a tail blade and the like.). They retain their climb speed.
Nuar Natural weapons
ReptoidNatural weapons
Ryphorian whichever trimorphic form they had previous to becoming a borai.
sarcesiansVoid flier, except they only gain a 30 ft fly speed in space.
Shobhads Four-armed
Skittermander six-armed. Skittermander Borai start with 4 racial HP
Will finish up later

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Finishing Up Alien Archive 1:
UrogRetains Blunt, Plodding, Elecrical Resist, AND Limited Telepathy (Blunt and Plodding are drawbacks BTW)
Verthani Skin Mimic
WitchWyrd: Four-Armed
Wrikreechee: Wrikreechee Movement. A Wrikreechee Borai also gains the aquatic subtype, allowing it to breathe underwater.