Computer PC game Pathfinder Kingmaker and PF2


Prerelease Discussion


I know Owlcatgames has PC game out (this summer?)

Not overly important. But it seems this PC game will be out of date to Pathfinder rules as soon as it is released.

PC game out this summer and Playtest rules out this summer.

Does it matter?

It would be nice to have PC game match the rules of pathfinder game.

Just a thought

Designer

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If I remember correctly from back in the day, Baldur's Gate 2 came out using 2nd edition rules right around the same time as 3rd edition D&D (and thus included a 2e take on the sorcerer as one of the options). I'm sure there will be a lot of happy people if Kingmaker becomes as big as Baldur's Gate 2 was!

Silver Crusade

Per the FAQ:

Quote:
The upcoming CRPG uses the existing Pathfinder rules.


Joe M. wrote:

Per the FAQ:

Quote:
The upcoming CRPG uses the existing Pathfinder rules.

Oooh, I thought they were making their own system like for Pathfinder Online (Is that ever going to happen?).

Silver Crusade

Charabdos, The Tidal King wrote:
Joe M. wrote:

Per the FAQ:

Quote:
The upcoming CRPG uses the existing Pathfinder rules.
Oooh, I thought they were making their own system like for Pathfinder Online (Is that ever going to happen?).

My understanding is that it's not *exactly* the PF1 system but it's pretty close? I don't have a lot of info on that though, this is some half-remembered thing

Liberty's Edge

It's using a consolidated skill list and max HP per level. It also doesn't have all the books and is technically real-time rather than turn based (though move and standard actions take three seconds each and you can have it auto-pause every 6 seconds...so you can make it turn based if you like).

Other than that it's pretty much Pathfinder 1E.


2 people marked this as a favorite.
Joe M. wrote:
Charabdos, The Tidal King wrote:
Joe M. wrote:

Per the FAQ:

Quote:
The upcoming CRPG uses the existing Pathfinder rules.
Oooh, I thought they were making their own system like for Pathfinder Online (Is that ever going to happen?).
My understanding is that it's not *exactly* the PF1 system but it's pretty close? I don't have a lot of info on that though, this is some half-remembered thing

If it's anything like the Neverwinter Nights games I'll be happy.


Maybe it will be based on the Unchained rules, so while still technically PF1 it will be closer in feel to PF2. That would help people who find Pathfinder via the computer game "convert over" more easily mentally when they try the PnP version.


It'll have some things from unchained like the rogue. And I think I read somewhere a barbarian will be able to choose between core and unchained rage. Other than that, it's PF1 adapted to real time with pause.

I also seem to remember that the decision to go real time with pause was partial because of licensing issues. Turn-based might have been too close to an adaption of 3.5 (which isn't allowed, obviously). With PF2 moving away from the DnD roots of PF1, here's hoping Owlcats next Pathfinder game might even be turn-based with PF2 rules.


Blave wrote:

It'll have some things from unchained like the rogue. And I think I read somewhere a barbarian will be able to choose between core and unchained rage. Other than that, it's PF1 adapted to real time with pause.

I also seem to remember that the decision to go real time with pause was partial because of licensing issues. Turn-based might have been too close to an adaption of 3.5 (which isn't allowed, obviously). With PF2 moving away from the DnD roots of PF1, here's hoping Owlcats next Pathfinder game might even be turn-based with PF2 rules.

There's also the perception in the games industry that turn-based games just don't sell as well. It's pretty rare to get a true turn-based RPG these days, except for some indy games.


It doesn't really matter as long as it's a fun game. And if it gets people interested in any version of Pathfinder, more's the better.


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Doktor Weasel wrote:
Blave wrote:

It'll have some things from unchained like the rogue. And I think I read somewhere a barbarian will be able to choose between core and unchained rage. Other than that, it's PF1 adapted to real time with pause.

I also seem to remember that the decision to go real time with pause was partial because of licensing issues. Turn-based might have been too close to an adaption of 3.5 (which isn't allowed, obviously). With PF2 moving away from the DnD roots of PF1, here's hoping Owlcats next Pathfinder game might even be turn-based with PF2 rules.

There's also the perception in the games industry that turn-based games just don't sell as well. It's pretty rare to get a true turn-based RPG these days, except for some indy games.

That's true, though I'd hope Divinity might have shifted that perception in favor of turn-based.


The Final Fantasy series, the elevently billion Pokemon games and others have effectively remained turn-based games since forever regardless of platform. They sell juuuuust fine.


Although, they are saying that the next Pokemon game won't be turned-based. I really hope that's not true. If I want to have to press a bunch of buttons to run around dodging and stuff, I'd play one of the infinite amount of fighting games already out.


The Mad Comrade wrote:
The Final Fantasy series, the elevently billion Pokemon games and others have effectively remained turn-based games since forever regardless of platform. They sell juuuuust fine.

What final fantasy series have you been playing? I mean... i guess you could argue 13 counts as turn base, but I probably wouldn't, even if i will otherwise give Active Time Battle systems a pass. I guess there is also world of FF, but thats a side game so i assume that doesn't count(which is too bad since it is way better the 15).

Also I'd love to know where you heard pokemon Switch might not be turned based, because all I've heard are rumors.

As for pathfinder, I believe a Paizo employee mentioned a while back that the OGL didn't really do much to stop them from making a game. Not enough to keep it from being a turned based game at least. Also I remember reading a comment from one of the owlcat people talking about turned based vs real time with pause being something they went back and forth on in the early days of development. I think its safe to say it is ultimately RTwP because they choose it, as much as I may think that is the wrong choice.

Probably the best reason I can think of going with RTwP is that most melee characters(and physical ranged attackers) have no options other then basic melee attacks(most stuff is either a passive or a stance you can toggle like power attack), which would make playing them kinda boring... but even that I don't completely buy that(how convenient since I am the one who just came up with that reason). However with the action point system PF2 looks to be using, I think the odds of a PF2 video game being turned based is much higher, as you can easily make it work like XCom's battle system or something, which, now that I said that, is a thing I REALLY want... You could have like your own adventuring guild that goes around fighting off dominion of the black attacks or something. I should probably stop there before I try to turn this post into a GDD.

Paizo Employee Chief Technical Officer

Charabdos, The Tidal King wrote:
Joe M. wrote:

Per the FAQ:

Quote:
The upcoming CRPG uses the existing Pathfinder rules.
Oooh, I thought they were making their own system like for Pathfinder Online (Is that ever going to happen?).

See pathfinderonline.com.

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