Reloading a Spell Chip


Rules Questions


Let's say I have a Technomancer who doesn't have Comprehend Languages on his/her list of spells known.

The Technomancer goes down to the local Magic Mart and purchases a spell chip with 5 castings for the low low price of 770 credits.

In the course of an adventure, 2 castings from the spell chip are spent.

Now, during the spaceship ride back, my Technomancer wishes to reload the spell chip.

1) Without having Comprehend Languages on the Technomancers list of spells known, Can the Technomancer reload the spell chip?

2) Will the cost of reloading the spell chip be 277 UPBs (the cost of the 2 spells spent) or will it be 693 UPBs (the cost of reloading the entire spell chip)?


Reloading a spell chip is, as far as I can tell, identical to crafting a new spell gem. With that in mind, I would say that (1) you cannot reload a spell chip with a spell you do not know, and (2) it would cost 90% of 110% (for expediency's sake, I would just call it 100%) of the price of the individual spells, not the entire original chip price.


Thanks for the reply.

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