
VoodistMonk |

I'm having a hard time visualizing a healthy full of life wizard because I have always figured extensive magic use took a toll on the body. Magic always has its price, sort of thing.
That being said, if you want a character of principle and a code of conduct, then that is a role playing decision on whoever is playing the character in question.
It's difficult to give you any sort of legitimate answer without knowing more specifically what you are looking for.

Windcaler |
2 people marked this as a favorite. |

how might a high-constitution wizard be visualized/role-played?
Ive always seen high constitution as being very fit. Not necessarily quick or very muscular but having a body type that says you eat right, excersise regularly, and generally live a healthy lifestyle when your not killing monsters and exploring dungeons.
The person for sure doesnt look like that body builder who goes to the gym everyday but they would have a fair bit of muscle mass on them without being what an average person would call muscular if that makes sense.

Create Mr. Pitt |
Wait a minute... people play wizards without at least 14 constitution?
Sure wizards are all about evading attacks and miss chances anyway. Probably wouldn't dump it, but 12 is easy, and 10 doable.
Attributes don't require a type of role play. Just create the personality, the skill set will fit in.

Zhayne |

I'm having a hard time visualizing a healthy full of life wizard because I have always figured extensive magic use took a toll on the body. Magic always has its price, sort of thing.
No evidence to support this hypothesis in the PF ruleset (or lore, from what little I know of it).

VoodistMonk |

VoodistMonk wrote:I'm having a hard time visualizing a healthy full of life wizard because I have always figured extensive magic use took a toll on the body. Magic always has its price, sort of thing.No evidence to support this hypothesis in the PF ruleset (or lore, from what little I know of it).
Oh, I know. Just personal outlook on magic, overall, not specific to Pathfinder.

SlimGauge |

Louie the Rune Soldier:
Louie
A member of the Magician's Guild in Ohfun and the adopted son of Carwes the guild's master. Muscular and a little on the dumb side; Louie is prone to getting drunk in bars, chasing after girls, and brawling when he should be studying his magic. As a result, he tends to use brute force instead of magic, much to the chagrin of his companions (for example, on his first adventure, Louie lost his temper when a troop of goblins clubbed him on the head and then broke his wand when he used it to club them back).
I imagine Louie as having a level of brawler ...

Volkard Abendroth |
1 person marked this as a favorite. |

Looks aside, he's just one tough old bastard.
Or maybe she just takes after Katherine Grainger

Coidzor |
Mustrum Ridcully, Archchancellor of the Unseen University of Ankh-Morpork comes to mind.
He managed to change the culture of his world's population of Wizards by virtue of being impossible to kill.

MrCharisma |

Mustrum Ridcully, Archchancellor of the Unseen University of Ankh-Morpork comes to mind.
Haha I was about to post the same thing. Too Slow Me!

UnArcaneElection |

messy wrote:how might a high-constitution wizard be visualized/role-played?Ive always seen high constitution as being very fit. Not necessarily quick or very muscular but having a body type that says you eat right, excersise regularly, and generally live a healthy lifestyle when your not killing monsters and exploring dungeons.
{. . .}
Being more highly educated, Wizards would tend to take better care of their bodies (yes, you'll see plenty of exceptions among Earth's better-educated, but these aren't any exceptions that you won't also find among Earth's less-well-educated, usually with even greater frequency).

Meirril |
So, a long time ago in an earlier version of D&D back when Wizards had d4 for hit points...the players in my group proposed an all caster campaign. Knowing we'd be lacking in Tanks I thought to myself "Who's going to take all the damage?" And thus the Wizard Blan was conceived.
Blan was an oddity for a Dwarf. He took to arcane magic over the divine. He...well...he wasn't brilliant. Smarter than most, but with a 14 int he'd need a headband of intellect if he was ever going to learn 9th level spells. But what he had instead of vast intelligence was stamina that allowed him to work long hours and tirelessly increase his studies.
He started with a 20 con, toughness and a Toad familiar (which gave him 3 additional HP). First level wizard with 15hp. He had a larger con bonus than his hit dice. GM gave us an option to take half + 1 instead of rolling for HP. Yes, I'll take an automatic 3 every level.
He focused on summoning, defensive spells, and he always walked to the front of any battle. In his final adventures he had the unfortunate experience of running into an Anti-Paladin. The anti-paladin couldn't miss, every attack hit and it was a devastating 130 points of damage. That wouldn't kill this wizard. It did come close, but the cleric (who obviously hated Blan) cast Heal (back in the 1d4 hp below full health days) and Blan got to stand there for another round of AP frustration before the AP perished from the combined attacks of the party.
By the end of the campaign he had a 28 con. Under those old rules, he naturally regenerated. He also ended with a 20 int. Glorious madness.