| BPorter |
Please take the opportunity in PF2 to redesign armor types and how they work.
I'd love to see more historically-accurate armors such as brigandine, and a removal/de-emphasis on things like "banded mail", flexible leathers holding the leather armor category and boiled leather holding the hide armor category, etc.
And while piecemeal armor didn't exactly pan out in Ultimate Combat, a way of modifying armor using the new equipment tiers would be great. Being able to customize & improve armor in a fashion similar to Dragon Age or the Witcher 3 would be fantastic.
And while I've said it elsewhere, I'm loving what I'm hearing of the new shield mechanics.
| dragonhunterq |
| 3 people marked this as a favorite. |
HIstorically accurate for Golarion? or the world of Dragon Age?
There is little to no gain for most of the intended audience, ultimately it really doesn't make the game any better, and as I've said before, near as I can tell even the experts can't always agree on terminology for the most part so why hold a game to a higher standard?
| ChibiNyan |
| 1 person marked this as a favorite. |
If anything, they should worry about making the choice of what armor to wear a relevant one. Right now it just boils down "The one with most AC that I'm proficient with". Sometimes even see players equip heavy armor they aren't proficient with...
Instead of having all lvl3+ martials jsut wear Full Plate for the next 17 levels, make all armors have something different going for them.
| graystone |
I figure a better system would be:
-there are only three kinds of armor- light, medium, and heavy
-you can apply mods to armor so it fits what you want
-you describe it as looking however you want it to look.
This. Remove "historically-accurate" 100% and let the player add whatever they wish instead.