Slyme |
1 person marked this as FAQ candidate. |
For a Brawler character wielding a shield with the Bashing enchantment as a weapon, which gets applied first, Bashing or Close Weapon Mastery?
I've seen both sides argued, but never found a definitive answer. I can understand both sides of the argument, and I am unsure which side I lean towards.
If Bashing gets applied first, then overwritten by CWM then Bashing is useless on a Brawler wielding a shield. If CWM gets applied first, it scales up amazingly at higher levels.
Nefreet |
Excellent question, wrong Forum.
You've stumbled upon the Forum for Pathfinder Society Organized Play. This is the area for asking campaign specific questions such as Chronicle Sheets, Additional Resources, Fame, Prestige, Scenarios and so on.
Since your question is purely about the rules, I'll go ahead and flag your post to be relocated over to the Rules Questions Forum so it can best get the attention and answer it deserves (even if it's regarding a PFS character of yours).
If you're looking for a Campaign Clarification, simply link this thread in the Stickied "Compilation of Campaign Clarification Requests" thread at the top of this Forum. If it turns out to be contentious and ambiguous, Campaign Leadership may eventually issue a clarification down the road.
Slyme |
A bashing shield "deals damage as if it were a bashing weapon of two size categories larger". I read that as replacing the base damage of the weapon. So it'll do it's own damage or your Close Weapon Mastery damage, whichever is greater, but they won't stack with each other.
I read Bashing that way too...but I also read CWM as replacing the base weapon damage. Which is why I need to know which one gets applied first. If bashing gets applied first, it is a worthless enchantment for a Brawler, if CWM gets applied first then Bashing can actually be useful to a Brawler past level 5.
There is an FAQ regarding how to apply two damage size increasing effects on the same shield.
Close weapon mastery is not a size increasing effect, it replaces a weapons damage with your brawlers unarmed strike damage.
Assuming it works the same as warpriest damage bump it wouldn't stack. The brawler damage boost is based on the pc, not the weapon. Same with wielding a large weapon, you'd still be a medium brawler, and get the medium brawler damage.
I can see both sides of the argument. The wording of Close Weapon Mastery makes it look like your unarmed damage replaces the base weapon damage of the weapon. CWM specifically calls out base weapon damage twice in its description, while the Warpriests Sacred Weapon only mentions that they can choose to use the weapons base damage instead of the sacred weapon damage if they want.
For the time being I'm just going to put the character on hold. If shield spikes and/or the Bashing enchantment are worthless for the character, I don't want to waste gold buying them.
Slyme |
True enough, but is 12 levels in a class, 18000gp for a shield, and every feat your character has very little investment?
Is ~200 DPR on a fully buffed full attack (if everything actually hits and makes it though DR) at level 12 game breaking?
Is an average of 7 damage per hit from a combination of class feature and enchantment "too good to be true"?
Slyme |
There are no rules for inappropriately sized shields, only for weapons...I suppose you could skip using it as a shield to be able to acquire one sized up to begin with and use it strictly as a weapon.
So...your huge sized 2 handed light shield would do 1d10 base damage, not be usable as a shield anymore, and give a -4 to hit for being 2 size categories away from your characters size. Bashing would shift the damage dice up 2 more steps to 3d8. You are now doing roughly the same damage as a greatsword with Impact on it, but at a -4 to hit and you lost your shield bonus.
Thinking of it as named size categories sounds ridiculous, but if you look at it from a mechanical standpoint of simple dice progression you can scale things infinitely, which is why those dice progression charts exist.
Slyme |
Still doesn't solve the conundrum if which effect gets applied first.
Close Weapon Mastery basically means Brawler's are better at using close weapons and do more damage with them. The Bashing enchantment makes a shield better at doing damage. Logically it would make sense for someone who is better at doing damage who uses a better weapon to do even better damage.
It would be like the difference between a Barbarian swinging a sword so dull and rusty it cant cut paper, to one with a finely sharped edge.
SCPRedMage |
Still doesn't solve the conundrum if which effect gets applied first.
Close Weapon Mastery basically means Brawler's are better at using close weapons and do more damage with them. The Bashing enchantment makes a shield better at doing damage. Logically it would make sense for someone who is better at doing damage who uses a better weapon to do even better damage.
It would be like the difference between a Barbarian swinging a sword so dull and rusty it cant cut paper, to one with a finely sharped edge.
Logically it would make sense that a spiked shield with Bashing would do more damage than a non-spiked shield with Bashing, but that's officially not the case.
As to this particular interaction, I'm with Mr. Setty. The bashing enchantment increases a heavy shield's "base damage" to 1d8; Close Weapon Mastery replaces that, if it's greater.
Nefreet |
it simply changes how much damage your weapon does.
That would be the definition of a "replacement effect".
A Heavy Shield with Bashing deals 1d8 damage whether it's wielded by a Peasant, a Wizard, a Fighter or a Brawler.
Once a Brawler acquires Close Weapon Mastery and a sufficient level, their replacement damage will be higher than 1d8.
If it worked the way you're wanting it to, that damage shoots up, for an investment of only 4000gp.
That is pretty close to "Too good to be true".
Slyme |
The "replacement effect" still does not solve the issue. The issue is which one gets applied first...bashing is a magical enchantment, not a physical change to the shield...
Option 1, CWM first: CWM replaces the base damage of the shield...the base damage of the shield is 1d3 for a light shield or 1d4 for a heavy shield, which then gets changed to the appropriate damage for the characters brawler level (Lets say level 11 for a PFS character), this makes the base damage for either shield 1d8. Then Bashing gets applied bumping the damage to 3d6.
Option 2, Bashing first: Bashing replaces the base damage for the shield, moving a light shield up from 1d3 to 1d6 or a heavy shield from 1d4 to 1d8. So CWM would have no effect until level 8 for a light shield or level 12 for a heavy shield. (Or a 13000gp monks robes would subtract 5 levels off when the unarmed damage would become better than the shield damage)
How would you rule on adding the Impact enchantment to an AoMF for a brawler/monk? Would you go the same way...it modifies the basic unarmed damage first, then the brawler/monk's unarmed damage overwrites it?
Nefreet |
You can't add Impact to an Amulet of Mighty Fists, but let's assume you can.
A medium human's Unarmed Strike deals 1d3 damage (weapons table, CRB).
With a theoretical Impact Amulet of Mighty Fists, that damage is increased to 1d4.
Take a level of Monk or Brawler, and you now can choose between that augmented 1d4, or 1d6.
You keep asking about an order of operations. I'm telling you there is none. It's either or.
My Life Is In Ruins |
as the issue is caused by an interaction of feats, for PFS it's probably best to see if there is a Clarification Request or hit the FAQ button.
As with Metamagic feats the user gets the worse option.
Cantriped |
I second Nefreet's argument. There is no "order of operations" to consider here, and the rules interaction here is fairly clear to me.
Bashing doesn't interact with a Brawler's Close Weapon Mastery. The former modifies the weapon's base damage by a number of virtual size categories, while the latter completely replaces the weapon's base damage with a base damage determined by the Brawler's actual size and class level (ergo why Enlarge Person is such a good idea).
The only effect that placing the Bashing Enchantment has on a Brawler's Shield is on the level the Brawler must be before Close Weapon Mastery's base damage outstrips the shield's modified base damage. It's a waste of gold, particularly if you are considering this for a PFS character.