
quindraco |

I'm trying to decide how much a turret should cost, with various options.
You can acquire a computer controlled turret:
When making its own check, the computer is assumed to have an attack bonus equal to its tier, proficiency with any weapon it controls, and a total skill bonus equal to 2-1/2 × its tier. Such controlled objects are normally mounted to a specific location (such as a controlled longarm placed in a turret with line of sight to the computer’s terminal), in which case the mount and related components are included in the control unit price.
This seems to imply the cost of a T1 Control Module, 5 credits, includes - if you're attaching the computer to a turret - a camera. Is that accurate? Cameras are apparently so expensive, comm units don't have them (and there's no way I can find in the book to upgrade your phone to have a camera). I don't want to run amok buying free cameras in a setting where you have no way to just buy a camera for love or money.

Ridiculon |

The price of the control module is supposed to be 10% of the price of the object it controls, where do you see prices for turrets counted in credits?
The only turrets i can find are starship mounted turrets, they all cost BP, not credits.
That might answer your question, the camera that comes with the control module costs BP.

quindraco |

The price of the control module is supposed to be 10% of the price of the object it controls, where do you see prices for turrets counted in credits?
The only turrets i can find are starship mounted turrets, they all cost BP, not credits.
That might answer your question, the camera that comes with the control module costs BP.
You are correct, I misread. That suggests turrets cost 10% of the weapon in question, and the control module for a starship (which explicitly exists, per page 216) has some unknowable cost.
Such controlled objects are normally mounted to a specific location (such as a controlled longarm placed in a turret with line of sight to the computer’s terminal), in which case the mount and related components are included in the control unit price.
Which still doesn't answer my question - it makes turret costs very different from what I thought, but doesn't cover how "good" the turret is, including whether or not it comes with a camera.

Ridiculon |

That suggests turrets cost 10% of the weapon in question, and the control module for a starship (which explicitly exists, per page 216) has some unknowable cost.
What?
Antipersonnel weapons (turrets) costs are given (in BP) on the table on the bottom right of page 300. They don't cost 10% of the weapon (which doesnt make sense as a concept by the way, how can a weapon cost be given as 10% of what it costs?).
The control module for a starship would cost 10% of the cost of the starship, -->
...
The control module for a more complex device, such as a spy Drone, Starship, Vehicle, or weapon turret, costs 10% of the device to be controlled.
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Which still doesn't answer my question - it makes turret costs very different from what I thought, but doesn't cover how "good" the turret is, including whether or not it comes with a camera.
To answer this, look at page 300
...
When an antipersonnel weapon is activated, if a hostile creature approaches within the weapon’s range increment, it begins firing with an attack roll modifier equal to the ship’s tier (minimum 1). It fires once per round during combat until its ammunition is depleted or the hostile creature is disabled or flees. The weapon can’t detect invisible (or similarly hidden) creatures.
...
Anyone with access to the starships’s computer system can activate or deactivate the weapon, as well designate what kind of targets are considered hostile.
...
While this still doesn't explicitly state that turrets have cameras, it says they can detect non invisible things which is good enough.
The Starship combat turrets use Starship sensors and starship combat rules.

Skuld89 |
the control module for a starship is simple, starships have computers with a tier equal to half the starships tier(pg 297). go look up the price of said computer tier(pg 214) and take 10% of that.
how much of your starships you can remote control would probably depend on your GM but at least you could have a control module for each system or something like that

Ravingdork |

the control module for a starship is simple, starships have computers with a tier equal to half the starships tier(pg 297). go look up the price of said computer tier(pg 214) and take 10% of that.
how much of your starships you can remote control would probably depend on your GM but at least you could have a control module for each system or something like that
I know I've said this myself before.
Great minds and all that.

quindraco |

Skuld89 wrote:the control module for a starship is simple, starships have computers with a tier equal to half the starships tier(pg 297). go look up the price of said computer tier(pg 214) and take 10% of that.
how much of your starships you can remote control would probably depend on your GM but at least you could have a control module for each system or something like thatI know I've said this myself before.
Great minds and all that.
That's fine for a homebrew, but it's definitely not supported by the rules. You're providing the cost of the control module to control the ship's computer, not the control module to control others parts, like having an autopilot.