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the control module for a starship is simple, starships have computers with a tier equal to half the starships tier(pg 297). go look up the price of said computer tier(pg 214) and take 10% of that.
how much of your starships you can remote control would probably depend on your GM but at least you could have a control module for each system or something like that


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i would like to point out that operatives edge does NOT stack with skill focus(or skill synergy for that matter) as they are both insight bonuses. so at 1st level your only getting an extra +2 for skill focus and it disappears at level 7. So unless your operative has a higher INT score and is literally smarter than you, then your going to be better at it then him. and if your operative has a higher INT than you, he should do a better job of it, but you get to do a bunch of cool things with your mechanic tricks and abilities to outshine him anyway


I would assume 1 since your ship is really fast and hard to handle, even if your trying to go slow


you can build a fighter to be a tier 14 or 15 ship, it can only take a couple light weapons to shoot with, but with a high attack roll and high AC and TL, high speed, and Heavy Shields 320, 360, 420 even. a few fighters flying around might be harder to deal with then you think


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it seems like it should ignore hardness, but it doesn't say so
and if it doesn't ignore hardness it is close to useless against higher lvl items

even a lvl 7 items would have hardness 19 and 36 hit points, with 6d6 damage, avg damage is 21, doing 2 points of damage, even if you roll max, would still take 3 rounds to destroy it and lvl 16 items and up are 100% immune, tho once you get 10th and up it gets difficult to do damage and that's even assuming you hit and they fail their save every time