Weapon Modifications + Brawler = Profit?


Rules Questions


There's nothing like bringing a splatbook to the table and telling your GM you can brawler's flurry a greatsword. So I bought said splatbook.

The Adventurer's Armory 2 has so many goodies I feel were overdue and among said goodies are weapon modifications. Versatile Design adds a weapon to a fighter weapon group though the text says "considered to be a weapon of that weapon group (such as for the fighter’s weapon training class feature" but does this "consideration apply to say Brawlers Flurry "Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group or a brawlers weapon proficiencies which read "A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. What happens if you modify an exotic weapon to be a close weapon, does a brawler have proficiency? Is this RAW and if so is it RAI? Even it is legal I'll have trouble getting it past my GM so I'll need ammunition.


Yup, it's legal, though the GM is empowered to disallow nonsensical modifications if deemed appropriate. Just remember that the weapon's difficulty category increases when you add that modification, so a greatsword becomes an exotic weapon and a butchering axe becomes "super-exotic", requiring a special feat to wield without penalty.


blahpers wrote:
Yup, it's legal, though the GM is empowered to disallow nonsensical modifications if deemed appropriate. Just remember that the weapon's difficulty category increases when you add that modification, so a greatsword becomes an exotic weapon and a butchering axe becomes "super-exotic", requiring a special feat to wield without penalty.

But brawler's are proficient with all close weapons so... do modded weapons count? This link didn't really answer. My GM is quite lenient when things are RAW and I understand he has the final say. That's why I'm here to gather ammunition for a future conversation that may end with a quick "no."


Yes. That specific weapon is a Close Weapon, so a Brawler is proficient with it.

Note that if you had a Close Weapon Falcata, you could not actually take a feat like Weapon Focus: Falcata because you aren't proficient with falcatas. You are only proficient with Close Weapons, which that particular falcata counts as.

The flip side is, an ability that effects close weapons effects that particular falcata too, so it's a trade off.


I've only found some use for this modification for the Brawler; the monk cannot even benefit from this.


JiCi wrote:
I've only found some use for this modification for the Brawler; the monk cannot even benefit from this.

It can allow a weapon to be used for Ascetic Style


Honestly I prefer balanced. People make way too much fuss over two handed flurry. Shields are great, and reducing your TWF penalty is too. Throw in a possessed hand if you want and enjoy your penalty free Flurrying with a nice shield pumping your ac.


toastedamphibian wrote:
Honestly I prefer balanced. People make way too much fuss over two handed flurry. Shields are great, and reducing your TWF penalty is too. Throw in a possessed hand if you want and enjoy your penalty free Flurrying with a nice shield pumping your ac.

The issue with Dual-balanced is it requires 2 weapons with it even if you only require 1 to flurry. This means that in the above you'd have to spend an additional 2,000 gp to dual balance your shield to get the reduction.

"When wielding two weapons with the dual-balanced modification, reduce any two-weapon fighting penalties by 1 for both weapons."


Worth. It.


toastedamphibian wrote:
Worth. It.

It might be, just pointing out it's more complicated [and costly] than just tossing it on your main weapon.


blahpers wrote:
Yup, it's legal, though the GM is empowered to disallow nonsensical modifications if deemed appropriate. Just remember that the weapon's difficulty category increases when you add that modification, so a greatsword becomes an exotic weapon and a butchering axe becomes "super-exotic", requiring a special feat to wield without penalty.

were are you finding that cuz its no were in sight on the modification


Lady-J wrote:
blahpers wrote:
Yup, it's legal, though the GM is empowered to disallow nonsensical modifications if deemed appropriate. Just remember that the weapon's difficulty category increases when you add that modification, so a greatsword becomes an exotic weapon and a butchering axe becomes "super-exotic", requiring a special feat to wield without penalty.
were are you finding that cuz its no were in sight on the modification

"After being modified, a weapon’s category (simple, martial, or exotic) increases by one step."

"An exotic weapon that receives modifications cannot be wielded without the Modified Weapon Proficiency or Weapon Adept feat (see page 11)."

Weapon Mods


graystone wrote:
Lady-J wrote:
blahpers wrote:
Yup, it's legal, though the GM is empowered to disallow nonsensical modifications if deemed appropriate. Just remember that the weapon's difficulty category increases when you add that modification, so a greatsword becomes an exotic weapon and a butchering axe becomes "super-exotic", requiring a special feat to wield without penalty.
were are you finding that cuz its no were in sight on the modification

"After being modified, a weapon’s category (simple, martial, or exotic) increases by one step."

"An exotic weapon that receives modifications cannot be wielded without the Modified Weapon Proficiency or Weapon Adept feat (see page 11)."

Weapon Mods

ok so its all modifications not just that particular one


Baba Ganoush wrote:
JiCi wrote:
I've only found some use for this modification for the Brawler; the monk cannot even benefit from this.
It can allow a weapon to be used for Ascetic Style

Yeah... with 3 Style feats, plus an extra proficiency feat and either Modified Weapon Proficiency or Weapon Adept.


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Small quibble that changes nothing being discussed, brawlers flurry is unarmed strikes, close weapons, or monk weapons. Not unarmed, close, and brawler proficiencies.


JiCi wrote:
Baba Ganoush wrote:
JiCi wrote:
I've only found some use for this modification for the Brawler; the monk cannot even benefit from this.
It can allow a weapon to be used for Ascetic Style
Yeah... with 3 Style feats, plus an extra proficiency feat and either Modified Weapon Proficiency or Weapon Adept.

I was thinking Ascetic Style for something like the Temple Sword, and then take the Human Feat Martial Versatility for Ascetic Style, then you can apply Ascetic Style--all Unarmed Feats--to your Greatsword. So take Panther and Snake Style Feats, too. Maybe also dip a level in Cavalier and get Broken Wing Gambit


Only trip weapon Brawlers really have access to is the hanbo, a simple light monk weapon (eastern). Could use versatile mod to make it a close weapon to get Close Weapon Mastery on it at later levels.

But I guess you could put "tactically adapted" on any close weapon.


JiCi wrote:
Baba Ganoush wrote:
JiCi wrote:
I've only found some use for this modification for the Brawler; the monk cannot even benefit from this.
It can allow a weapon to be used for Ascetic Style
Yeah... with 3 Style feats, plus an extra proficiency feat and either Modified Weapon Proficiency or Weapon Adept.

Ascetic Style+Form is by far the strongest feats you can slap on an unMonk anyway. With "3 Style feats" I presume you included Weapon Focus?

Also, does it surprise you that Monk's don't get good access to cool martial stuff?


Why would you expect Versatile to be super iseful to monks? They typically don't care about weapon groups, so why would they care about the ability to alter them?


toastedamphibian wrote:
Why would you expect Versatile to be super iseful to monks? They typically don't care about weapon groups, so why would they care about the ability to alter them?

make a non monk weapon into a monk weapon so they can flurry of blows with it


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They can flurry with weapons that have the "monk" property, not weapons in the "monk" fighter weapons group. For some reason, these are diffrent things.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This is a neat trick. Thinking about flurried butchering axes or similar is pretty interesting.


I really do want to play a brawler one of these days that takes Weapon Adept (Versatile Design) so they can use Outslug Style and Flurry with a Fauchard.

I mean, I don't see a lot of Brawlers so anything new and fun to do with the class is fine by me.


PossibleCabbage wrote:

I really do want to play a brawler one of these days that takes Weapon Adept (Versatile Design) so they can use Outslug Style and Flurry with a Fauchard.

I mean, I don't see a lot of Brawlers so anything new and fun to do with the class is fine by me.

LOL I've been saying the same thing about a charisma based brawler with Versatile Design on a starknife using Desna's Shooting Star.


Derklord wrote:
JiCi wrote:
Baba Ganoush wrote:
JiCi wrote:
I've only found some use for this modification for the Brawler; the monk cannot even benefit from this.
It can allow a weapon to be used for Ascetic Style
Yeah... with 3 Style feats, plus an extra proficiency feat and either Modified Weapon Proficiency or Weapon Adept.

Ascetic Style+Form is by far the strongest feats you can slap on an unMonk anyway. With "3 Style feats" I presume you included Weapon Focus?

Also, does it surprise you that Monk's don't get good access to cool martial stuff?

Martial/Exotic Weapon Proficiency

Weapon Adept (Versatile design)
Weapon Focus
Ascetic Style
Ascetic Form
Ascetic Strike

That's 6 feats


JiCi wrote:

Martial/Exotic Weapon Proficiency

Weapon Adept (Versatile design)
Weapon Focus
Ascetic Style
Ascetic Form
Ascetic Strike

That's 6 feats

Ascetic Strike is utterly useless for singleclass unMonks, the unarmed damage progression is already included in Ascetic Style.

As written, Ascetic Style works like this for a Monk:
Monk class features that now work with the weapon:
● Stunning Fist
● Ki Pool's DR penetration
● The scaling damage (works like Warpriest's Sacred Weapon)
● Dealing full strength on off hand attacks (almost never relevant).

Other things that now work with the weapon:
● Feats like that enhance US, e.g. Weapon Focus [Unarmed] (no stacking, though)
● Feats like that have IUS as a prereq, e.g. Hex Striker
● Traits that enhance US, e.g. Bullied
● Spells that enhance US, e.g. Magic Fang
● Items that enhance US, e.g. Amulet of Mighty Fist (multiple enhancement bonuses don't stack, but other magic weapon abilities can be stacked with them)

Monk class features that do not work with Ascetic Style:
● The extra attack from Ki Pool
● Style Strikes
● Ki Blocker, One Touch, and Quivering Palm
● Flurry of Blows (relevant for tri-point double-edged sword, urumi, and the versatile design modification).
­ ­All of these are 'unlocked' by Ascetic Form, though.

Thing I'm not sure about:
● The ability to deal nonlethal damage without penalty (on one hand, that basically comes from the general rules for US, but on the other hand, it it explicitly mentioned in the Unarmed Strike class feature)
● Weapon Finesse
● Effects that only apply to natural attacks - the "is treated as (...) a natural weapon [blah]" line does make US better, but only indirectly.


Derklord wrote:
JiCi wrote:

Martial/Exotic Weapon Proficiency

Weapon Adept (Versatile design)
Weapon Focus
Ascetic Style
Ascetic Form
Ascetic Strike

That's 6 feats

Ascetic Strike is utterly useless for singleclass unMonks, the unarmed damage progression is already included in Ascetic Style.

** spoiler omitted **

What I meant was that it takes 6 feats in order to get the equivalent of the Brawler's Close Weapon Mastery.


Derklord wrote:

Thing I'm not sure about:

● The ability to deal nonlethal damage without penalty (on one hand, that basically comes from the general rules for US, but on the other hand, it it explicitly mentioned in the Unarmed Strike class feature)
● Weapon Finesse
● Effects that only apply to natural attacks - the "is treated as (...) a natural weapon [blah]" line does make US better, but only indirectly.

Non-lethal without penalty is inherent to IUS. Neither Ascetic Style nor Strike confer this to ability.

Weapon finesse is available to IUS solely because the weapon, your limbs, happens to be light. If a spell caused limbs to become heavier, like a 1h or 2h weapon, then the character wouldn't be able to use WF with IUS. Neither Ascetic Style nor Strike confer this to ability.

Effects that apply to natural attacks is a very good question. I don't think transferal of affects works beyond the first step. My guess would be that even though a spell like Magic Fang would modify monk IUS damage, it would not affect an Ascetic Style weapon. Definitely not sure.

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