
lemeres |

Wait, fluffed out? So does that mean you are fine with something that is only thematically appropriate, and actual anti-devil mechanics are secondary?
How about a devil impostor summoner?
The fluff there is that you are a summoner that felt they HAD to at least fake the whole 'making deals with devils' thing in order to get by in Cheliax. This provides some interesting roleplaying opportunities- it isn't hard to think that you might have a sore spot about THAT situation.
I could also see it as a chance to roleplay a undercover agent in cheliax.

Wasum |

Yes lemeres, anti devil mechanics are secondary!
Thanks so far for the suggestions, blackfire adept is really great but actually I'd prefer something less evil. Paladin and Inquisitor are no options sadly as we already have those classes in our party.
The anti devil character will be run by one player whose character is kept hostage in Dis and therefore needs an appropriate replacement.
Right now the devil impostor summoner is my favorite, even though I'd prefer a divine caster.

UnArcaneElection |

Too bad Summoner doesn't have any divine archetypes (and if it did, the chances that you could stack any of them with Devil Imposter would be only fair at best).
But if you want to be a divine caster who can wage a covert war against Devils, you might be interested in the Hidden Priest Cleric archetype and/or the Dawnflower Dissident prestige class. The latter is specific to Sarenrae, but the former is not. Liberty's Blade Warpriest is another option, although this one isn't really covert, but outright anti-Devil, so if you want the covert aspect, you would have to invest some especially for that purpose.
Alternatively, if you aren't set on a divine caster, Mesmerist has several Devilbane Stare options:
- Devilbane Binding
- Devilbane Dampening
- Devilbane Dismissal
- Devilbane Impediment
- Devilbane Mundanity
- Devilbane Withering

avr |
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Divine, not paladin or inquisitor; OK, that means cleric, oracle, shaman, warpriest or ranger.
For clerics an Appeaser is a lot like that devil imposter summoner.
Oracles with the whimsy mystery are strongly associated with the fey, and might easily come into conflict with Chelaxian types who just don't appreciate tricksters.
The Liberty's Blade archetype of warpriest is strongly anti-devil.
A ranger with an appropriate favored enemy is an easy anti-devil type. This could be simple and violent, or it could mean one of the sneakier or more social ranger archetypes who would then presumably be working with others against devils.
Shamans are about the only divine class without much of an anti-devil theme in their options.

GM Rednal |
I was going to ask if 3PP was allowed - the Justicar of Muir, a Paladin prestige class, is REAAAAALLY good at murdering evil outsiders, though unfortunately not much else - but if you already have a Paladin, that's clearly out. XD I guess a lot of it comes down to HOW you want to deal with them, whether that's outright attacking them, making them vulnerable to the rest of your party, or just getting rid of them. Remember that devils are:
>Immune to Fire and Poison (even attacks that can penetrate resistance are usually limited, so these are bad elements to use)
>Resistant to Acid and Cold (similarly, bad choices, particularly at low levels)
>Not resistant to Elec, but likely have Spell Resistance
>Not affected by Darkness-causing abilities
>Telepathic
>Frequently in possession of DR/Good
So, if you want to deal damage to them, Holy/Bane/Elec (maybe in that order) is pretty good for weapons. There's also the banishing/dismissing route, where you try to take them out of the fight entirely.

Mysterious Stranger |

The best class to defeat a specific enemy is often a Ranger with a maxed out favored enemy. Taking the Divine Tracker archetype will trade out hunters bond for the warpriests blessings. Take Good, and Protection for your two blessings. Good allows you to add some extra damage vs evil, and makes your weapons count as good. Protection allows you to boost your saves and AC for short periods.
The ranger spell list does not have a much that is focused on defeating outsiders, but it does have a lot of boosts and utility spells.

MageHunter |

I mean a holy vindicator could do a good job. Alignment channel normally isn't that good but if you are crusading into hell literally...
I would probably bare minimum WIS for spells, high STR and CHA, with a decent CON. Just two handing with power attack/furious focus is decent for damage, and with all the probable opportunities for channeling it sounds fun.

Groundhog |

For the more magically inclined hunter of devils, the Riftwarden PRC comes to mind. They're not specifically opposed to devils, but rather a good-aligned anti-outsider class.
Offensive channeling isn't that good anyway. Unless you're doing leadership variant or similar, I guess, but I don't think those work with variant channeling regardless.
On the upside, it also gives other anti-outsider abilities, not just variant channeling.

UnArcaneElection |

No love for the guys who kill devils as initiation rites? Order of the Scourge is still going strong for the organization's original goals!
I was going to mention Hellknights (both caster and non-caster prestige classes available), but they seem not to be very anti-Devil when they aren't doing their initiation rites, sort of like gangs that have bloody initiation rites. You don't love them. You fear them.

Lady-J |
Tiny Coffee Golem wrote:Dual wielding ranger with two holy devilbane weapons could kick some demon ass. Maybe throw in a couple levels of weapon master fighter.Why would a guy wielding devilbane weapons kick Demon ass?
cuz its actually evil outsider bane and not devil bane cuz that enchantment doesn't exist

LeMoineNoir |

Yes it does. Bane requires you choose a subtype, but isn't stated to be limited in subtype choices like a Ranger's Favoured Enemy, and Devil is a subtype. It's just not very optimal compared to an alignment-based Bane.
Though the only specific weapon I can find with the Devil Bane property is the Earthbreaker of Righted Injustice, from Inner Sea Combat. It gains either the Devil Bane or Orc Bane property when the user enters a Rage.
There's a few other weapons that specify a certain type of outsider beyond the usual alignment or elemental subtypes.
A Katana in Jade Regent has the Oni Bane property, while Demonsorrow in Ultimate Equipment, Fiendsplitter from Lost Treasures, and the Crusader's Longsword from Weapon Master's Handbook all have Demon Bane. Kyton Scourge in Champions of Purity has Kyton Bane, but only when held by a Good-aligned wielder.

avr |

One thought. I forgot the hunter class as a divine option. That class itself doesn't hold any particular grudge against devils, but the fey trickster archetype of the mesmerist is a divine caster which uses the hunter spell list. They can get devilbane stares like any other mesmerist just fine.

Kobold Commando |

An apologist cleric going into envoy of balance would be interesting thematically. You'd want to pick a really odd god for this; I'm leaning towards Nalmungder, the daemon lord of poor decisions people make in horror films. He'd 100% be the kind of fool who would raid hell looking to kill some devils where they think they're safe ;)
A disciple of Ruapceras, the daemon lord of intolerant crusading endless revenge, who just has the world's biggest grudge against devils would also fit.
Someone like the Green Mother, or even Norgorber could work if you're looking for more subtlety.

Kobold Commando |

Envoy of balance requires a morally-neutral deity, unfortunately.
I admit it is a bit of a stretch, but neutral evil deities worshipped by apologists are both neutral and grant the ability to channel positive and negative energy to their followers, specifically you, once you hit fifth level. Rules as intended they probably meant neutral on the evil/good axis... but, rules as written...
Special: If the character gains spells from a deity, this
deity's alignment must be neutral and it must be able to
grant followers the ability to channel both positive and
negative energy.
apologists allow for you to at least plead your case with a hopefully lenient game master. It's a stretch, but a flavorful one.
That said... Pact Servant would make things really interesting. ^_^
I wholeheartedly agree ;)

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I admit it is a bit of a stretch, but neutral evil deities worshipped by apologists are both neutral and grant the ability to channel positive and negative energy to their followers, specifically you, once you hit fifth level...
That's not accurate, I'm afraid. They don't qualify for or benefit from Versatile Channeler.
Prerequisites: Channel energy class feature, necromancer or neutrally aligned cleric (see below).
...
Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity—characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat.
You may be a neutral cleric of a deity, and the word "neutral" may appear somewhere in that deity's alignment... but your chosen deity never let you choose between positive and negative energy, so you're not one of those covered by the feat's application. It explicitly calls out those whose deity made the choice for them... and evil deities have very much made that choice for you.
That said.
I'll say what I've always said. If you can get your GM to agree to your interpretation, whatever it may be, then enjoy your game. ^_^

Kobold Commando |

You can, very badly, via the 5th level class feature of the cleric achetype Appeaser.
Channel Utility (Su): An appeaser channels negative energy, but also gains limited access to positive energy. At 5th level, an appeaser can channel positive energy as a full-round action, but he treats his cleric level as if it were 4 lower when determining the amount of damage he can deal to undead and the amount of hit points he can restore to living creatures. This ability alters channel energy.

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Envoy of balance requires a morally-neutral deity, unfortunately. That said... Pact Servant would make things really interesting. ^_^
If any deity is good enough at 4D chess to employ a servant to hunt his own army, it's that one.
Either way, that sounds like a very fun way for Asmodeus to keep the other Archdukes and their factions in their place.

Kobold Commando |
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Ah! I was calling them Apologists not Appeasers earlier, thus the confusion, oops! Either way, they're doing both for these evil deities I suppose as they focus on the *good* aspects of gods like Diceid, lord of Invasive species, extinction, natural disaster ;)
Or the follower of Folca who just really really likes candy, I guess... yeah not touching that concept with a ten foot pole.