Exploration Rewards in PFS-Style Experience Point Game


Advice

Sovereign Court RPG Superstar 2008 Top 16, 2010 Top 4

My group is only able to get together once a month for 4-6 hours of gaming, so as GM I've decided to go with the PFS style of giving out experience points: 1 game = 1 experience point; every 3 experience points = 1 level.

Now comes my question; what do I do to reward my group for exploring wilderness hexes as per Ultimate Campaign? I don't want to say they get nothing, but I'm also not sure about a straight number of hexes explored giving the PCs a level.

Ideas?


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What's the motivation for exploring hexes? Is there a person or organization driving their explorations? You could award some sort of currency for each hex explored (and possibly the danger involved?), either gold or something akin to prestige or faction points that the party can spend on additional boons, favors, or otherwise-inaccessible goods. XP isn't everything, after all!

Sovereign Court RPG Superstar 2008 Top 16, 2010 Top 4

This may be my answer. If I use the organizational influence system from Ultimate Intrigue, and give the PCs 1 point of influence for every hex they explore, that should be a good way to represent the rewards they gain from expanding their settlements knowledge of the campaign area.

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