Forest Centaurs *A New PC Race*


Homebrew and House Rules

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Bwang wrote:

Nice work so far, I did my 'version' as part mtn goat. By fixing the Str as +2, it helps justify the Climb skill, a trick I used based on split hooves. Reading your post, I can no longer justify their horns being too small to count.

Keep it going! It is a niche to fill.

Thanks! I certainly can't take all the credit though. This is kinda my first major thread experience and it's awesome to have people legitimately want to help some rando like me :D

BTW What was the horn thing? It seems as if you are referencing something, though I don't think I've seen you comment here yet. I'm actually quite curious on what your millions of tiny horns idea was!

Quixote wrote:

1. Base speed is base speed. The normal ecumbrance and armor rules are enough.

2. Do they get 2 hoof attacks? It doesn't seem like it, but it would certainly make sense. Are you just sticking with one for mechanical balance?

3. No bonus to Perception?

4. Not a fan of the extra rules for carrying capacity or calculating armor costs. Theread are rules in place for that stuff. No need to complicate things further.

1. I think you're right about that. Barding rules in regards to speed probably don't need to be applied. The regular carrying capacity rules are probably sufficient (I forgot that it slows you down).

2. They don't. And yes, partially a mechanic thing. I figured having an extra attack from the very beginning was enough of a bonus, regardless of its low success rate. Plus it's another roll you have to think about. Thematically I see them rearing up and smacking opponents with their 2 front hooves. 2 hooves, but technically one attack. Or one really good back kick.

3. Do you think they need one? I know I was gung-ho about blindsight and stuff, but as they are now the class is around elf to drow range. In RP amounts anyways.

4. I greatly appreciate the amount of help you and this thread has given me, but I think this is a point we're not going to agree on. You feel the rules that are in place are sufficient, and I feel there needs to be "new rules" regarding Tauric PC races. The refinements I've made to those "new rules" are because of everyone on this page, and I'm much happier with them so far.

For example, the extra 100lb is easier than doing the quadruped math and we discussed earlier about the rules regarding centaurs and barding. Buying armor for a centaur wouldn't be the issue. It's when armor loot is concerned I feel they'd be shafted with the normal rules. My reasoning is; if they can only wear barding, then most if not all armor loot would be unusable for the PC. Or they can wear humanoid armor and I'm left with these "holes" in logic (what happens with the rest of the armor, what about their backside). And there are no rules about mixing humanoid and animal armor. I almost feel I should give them some sort of penalty for not wearing any armor on their rump, but I can't think of anything that would constitute strategic thinking (*is it worth the risk to save my money)

I will continue to add the links for people as well: Google Doc ---Google Sheet


normal centaurs get 2 hove attacks why does this one only get one?


The Bestiary Centaur does, but not the PC Monstrous Race. But I thought they should still have a hoof attack. Do you think they need another one? I feel ANY extra attack in a race is pretty amazing.


TheMightyEskimo wrote:
The Bestiary Centaur does, but not the PC Monstrous Race. But I thought they should still have a hoof attack. Do you think they need another one? I feel ANY extra attack in a race is pretty amazing.

remember hooves are secondary natrual weapons so they take a -5 to hit and only get half str to damage


I think them being smaller and having both hooves counted in one secondary attack is reasonable and fair. Take the humble octopus for example. It's got eight tentacles, but they all count as one attack.

I'll agree that +100 is easier than multiplying by a fraction for carrying capacity, but...I don't know. How often do you need to calculate carrying capacity? Once at character creation, once each time their Strength gets at least a pseudo-permanent increase. But that's just me.

I see your point about being unable to use armor that they find as treasure. I just don't know how much of a handicap or a concern that actually is. How often do players find a suit of armor on the ground and jump right into it, anyway?
If a centaur character wanted to take some magical armor to a smith and get some pieced added to it, I don't see much of an issue with that. Otherwise, they can do what any PC does with an item they don't want: sell it and buy something they do want.
If you really want a hard and fast rule in place, I'd say...they can wear humanoid armor, but it only grants a small bonus while still limiting the character as it normally would. It can be a set amount--+1 for light, +2 for medium, +5 for heavy. Or something like that. I mean, look at breast plate. It's not full body armor; it's just breast plate, some greaves, gauntlets and maybe a helmet-- incomplete but well-made armor. Basically, a human with half a suit of full plate is wearing breast plate, just like a centaur wearing what pieces of full plate he can fit into is effectively wearing breast plate.

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