
martinaj |

I first just want to say that I love this system. I've been having a LOT of fun tinkering with it. Little adjustments here and there to make npcs a little more unique. I'm in a place where I look at whether or not a guy's numbers add up to be CR-appropriate rather than if he's strictly following RAW (I gave a guy three bonus feats to make him really good at fusillade because I realized that, functionally, he was doing basically just using making full-auto attacks with a level 2 rifle).
But now I've got an idea that would really push the limits, and I wanted your thoughts on whether or not this would tip something too over-the top. I was fiddling around with theorycrafting some different characters and really fell in love with a combat-gear focused technomancer sniper, then decided I could plug such a character in as a bounty hunter after my party.
With the NPC arrays, though, someone using the caster array just isn't going to be any kind of good with a sniper rifle, or any sort of spec-opsy skills (from the angle of a PC this is easy, because a technomancer will probably getting 7-8 skills because of their high int). So I was wondering about nerfing the spells they have access to and using the expert array. I figured that this is the array for other 3/4 BAB classes, but the ones that "traditionally" would have better combat stats than a mage, so they'd have an attack bonus that better reflected "technomancer specced for weapons."
Since a PC doing this would pump dex and sacrifice a little int, I would lower their spell DCs by 1 or 2, and give them 1 less spell known and spell per day of each level. Thoughts?