Improvised weapons in SF

Rules Questions

Is their anything on any kind of improvised weapon rules at all in starfinder?

p169 has the general rules, treat them as club (archaic, -5 damage unless target is using archaic/no armor), but there's room for GM discretion to treat certain items as specific weapons with a -4 attack modifier: other than that there's a rule to treat power weapons as improvised if they're out of power, and you can use flare guns as an improvised weapon for 1d2 fire damage.

Thanks! I'll have to house rule some more robust stuff probably.

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