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So to preface the following build is not my design but some one else's, though I have some questions regarding it...
Build source: https://docs.google.com/document/d/1zLDFgiwZt_vPVlOcgR7QDAvskcH34uG1FuKPXTn puEg/view
Tactics: Charging, Blinding, Flanking, Invisibility
Stats: Str 10, Dex 20, Con 12, Int 14, Wis 10, Cha 7
Racial Traits: Darkvision, Silent Hunter, Elven Immunities, Keen Senses, Weapon Familiarity
Favored Class Bonus: +1/2 Major Magic Use/Day, +HP
Weapon: Elven Branched Spear
Traits: Adopted (Halfling) (Social), Intrepid Volunteer (Race), Heirloom Weapon (Elven Branched Spear, +2 CMB with Dirty Trick) (Equipment)
Feats and Rogue Talents
Slayer 1: Studied Target, Track, Martial Weapon Proficiency, Feat: Phalanx Formation
Rogue 1: Finesse Training, Sneak Attack 1d6, Trapfinding
Rogue 2: Evasion, Rogue Talent: Minor Magic – Detect Magic, Feat: Combat Expertise
Rogue 3: Danger Sense +1, Finesse Training, Sneak Attack 2d6
Rogue 4: Debilitating Injury, Rogue Talent: Major Magic – Vanish, Feat: Gang Up
Rogue 5: Rogue’s Edge (Stealth), Sneak Attack 3d6
Rogue 6: Danger Sense +2, Rogue Talent: Underhanded Trick, Feat: Quick Dirty Trick
Slayer 2: Dirty Trick
Rogue 7: Sneak Attack 4d6, Feat: Greater Dirty Trick
Rogue 8: Skirmisher, Rogue Talent: Combat Trick: Dirty Fighting
Rogue 9: Danger Sense +3, Sneak Attack 5d6, Feat: Surprise Maneuver
He opens with a charge and takes advantage of Gang Up or ordinary flanking when his comrades’ tactics make them possible. When he is unable to charge, he will use his move action to study his target and his standard action to turn invisible before unleashing his attack the next round. At level 9 the blinding path is in full gear. He opens combat by studying and blinding opponents and then sneak attacking, re-applying blindness as a swift action or through Quick Dirty Trick as needed.
My initial question was why take Combat Expertise AND Dirty Fighting, but then I stupidly realized that CE is needed for Gang Up which Dirty Fighting does not work for.
I am intending to play this for a level 10 game where im coing in at book 4 of CotCT (no spoilers please, was asked to make something that could deal with traps as apparently they are coming up and party lacked sorely in that department) im considering dropping Dirty Fighting for Trap Spotter though I havent decided yet.
Thanks for your time in looking it over.