Help me build this guy


Advice


Ok I have an idea for this character. Party face. Roleplay heavy. Gambit type character very gambler type by demeanor. Owns a tavern and deals in information and black market items. Dhampir for dex/cha bump and just that statuesque handsome look that screams Remy LeBeau.

His secret life is that he is an sniper/assassin type. I envision a ninja class but ranged. And his ranged attack is dart like throwing knives that can have the added joy of poisons. Created an archtype of the ninja that is more of a ranged ninja. level perks that increase range of sneak attack and also one that decreases range penalties. Vanish gets him out of melee issues.

Im considering 1st and 2nd level start in Urban Ranger for the favored human, the bump to saves and BAB and the cheap feat at level two. but is it too much of a cost and should go straight Ninja or maybe just 1 level in the ranger?

City based campaign.

Any suggestions from you creative creatures out there?


human telekenetisist will get you gambit, take profession gambler, the only issue with this is it means your playing a kenetisist


The gambler is a demeanor and flavor, not the class.

Shadow Lodge

Quote:
I envision a ninja class but ranged. And his ranged attack is dart like throwing knives that can have the added joy of poisons.

Shuriken have better range than daggers, and you can apply poison and other effects to them in bunches like ammunition rather than one at a time like weapons). Bloodrager[urban] as a 1st-level dip; lots of bloodline+feat goodies to choose from.

If this is a home game, ask to apply the rogue's unchained mechanic to the ninja. (If you're running the game, obviously this won't be a problem.)


Taason the Black wrote:
The gambler is a demeanor and flavor, not the class.

yes but the exploding cards are more than just demeanor and flavor they need actual mechanics to back them up and one of the only classes that can do it is kenetisist


Two levels in Snakebite Striker Brawler lets you use Brawler's Flurry with ranged Close or Monk group weapons like Wooden Stakes or Wushu Darts. Plus Snakebite 3 gets an awesome feinting ability if you want. Snakebite also has some Sneak Attack.

The Sniper Slayer archetype is a great stealth ranged killer, but more as a main class. Two levels of Ninja is actually enough to get their important stuff in play; a Ninja 2/ Slayer X with the Accomplished Sneak Attacker feat will have nearly as much Sneak Attack as a pure Ninja while adding a lot of bonus damage and Study Target.

The feat Shot on the Run lets you weave in and out of cover while making stealth attacks.

The Sharding weapon property or the Martial Focus -> Ricochet Toss feat chain lets you throw the same weapon over and over at levels where you really want to have only one good magic weapon.

Really though, for a 'Gambit' character, the ideal would probably be creating a build based at least partly on specializing in the spell Fiery Shuriken, and then adding assorted damage bonuses to it including Sneak Attack. Or the spell Battering Blast, perhaps. Probably some kind of Arcane Trickster/ Eldritch Knight type character using Sorcerer casting.

Dark Archive

How about the Card Caster Magus? It's as LeBeau as it gets. If you want your spellcasting to be charisma-based, ask your GM if you can stack it with Eldritch Scion. ES replaces arcane pool (modified by CC), but the Eldritch pool can be used in the same way and even specifies that effects which modify the arcane pool would modify the Eldritch pool instead.

Deadly Dealer for free, and 5d6 of Shocking Grasp or Snowball damage instead of sneak attack still makes for a nice assassin-type.


Vigilante? They do the whole secret identity thing well. Serial killer gives you sneak attack.


Gambit throws exploding things. That says Alchemist to me. And Alchemists have a lot of skills. You could just play an Alchemist and not dump Charisma.

Party Face sort of says Bard, Sorcerer, Paladin, Oracle, or Rogue. Paladin doesn't quite seem right, but maybe. I don't know how Bards and Rogues throw exploding things, but I bet it wouldn't be too hard to figure something out.

So, Alchemist with a few levels in Rogue (What X-Man doesn't want to get a few levels into Rogue?), to get a few choice Talents like Coax Information or Honeyed Words and make certain choice skills Class Skills? That's my first thought.

I don't really know much about the new-fangled Occult Classes like Kinetisist or Mesmerist. I haven't tried building with them.


Thank you very much everyone for your responses.

Sorry if I gave misinformation. The gambit demeanor was not class but just casual, gamble, womanizer type of character. I wasn't intended to make a energy card tossing character. I put that out there in the event someone would say, hey this feat is really roleplay effective for that type or this trait.

The class he is playing is shadowy ranged attack. Thank you for the Slayer suggestion...hadn't thought of that. Just not sure how it compares to the ninja for what I am trying to achieve.

Thinking of a character that stays in the shadow, does not engage melee wise and uses poisoned darts with SA damage. The effectiveness is the SA damage added. I envision not a Shuriken but not a throwing knife. Thinking maybe a two inch blade...wider than a dart but not a throwing knife. But call it a dart for all intents. 20 ft range with class abilities that goes up. SA range is base 30 but with class abilities/feats that can go up.

I did like the sniper for the halving the range penalty. The 2nd level deadly range was nice but as it is written, it is clearly intended for the bow that has well more range than 30 ft. I guess I could ask for homebrewing that rule.

Did some reading and some forums spoke of slayer being more melee and rogue being more ranged. Not sure if that is correct. Slayer has superior BAB and saves but a slower SA, which is the meat and potato of the idea I have. Accomplished SA feat helps that as well.

Thank you for all the replys and please, keep them coming


I think a Kitsune might be better than a Dhaphir


Yes but have to be able to pass as human since in a human settlement setting.


I thought Kitsune could shapeshift into human...


As far as poison use goes theeldritch poisoner alchemist seems to really excel, with poison DCs much higher than normal, although I've not done a full analysis to see if it is worth the trade off from the normal alchemist.

The vigilante has several talents that may be quite thematic for such a character. Serial killer vigilante gets some assassin like abilities, but one of their vigilante alignment must be evil.


The Starknife or Deer Horn Knife are 20ft. increment, x3 critical thrown knives.

For an 'assassin' style character who throws a weapon, the spell Named Bullet with a x3 critical weapon makes for one devastating throw. It's a level 4 arcane spell though, so you would want to have some kind of multiclass thing going, like Witch and Arcane Trickster.


I think we have a winner in the Vigilante class. Now to tweak with some ranged SA abilities/feats and we should be in. Thank you all for the suggestions.

Any ideas on the traits and social feats for this guy to make him Lebeau-ish?


Companion of the Lonely is the ultimate in Gambitesque charm. With that, you'll be making out with all those massive charisma sorceresses with the simple line of "it keeps me from being mentally dominated!"

Glibness aside, it still isn't a bad social talent to incentivize you for being a charming ladies/guys man.


Taason the Black wrote:

Thinking of a character that stays in the shadow, does not engage melee wise and uses poisoned darts with SA damage. The effectiveness is the SA damage added. I envision not a Shuriken but not a throwing knife. Thinking maybe a two inch blade...wider than a dart but not a throwing knife. But call it a dart for all intents. 20 ft range with class abilities that goes up. SA range is base 30 but with class abilities/feats that can go up.

Umm according to the book ninja the shadow warrior by Joel Levy the word Shuriken means "hand-hidden blade" or "behind-hand blade" and the description is "originally a simple, small blade that could be concealed in the hand and thrown, or rather flicked, with a quick motion to distract, delay, blind, kill, or poison (if the blade was poison-tipped). So in fact a shuriken could be what you describe; or it could the modern throwing star version; or it could be any of the over 350 different type of shuriken.

edit: so you could use the stats for the shuriken if you want to or you could just go with your original stat plan


Taason the Black wrote:

Thank you very much everyone for your responses.

Sorry if I gave misinformation. The gambit demeanor was not class but just casual, gamble, womanizer type of character. I wasn't intended to make a energy card tossing character.... The class he is playing is shadowy ranged attack. Thank you for the Slayer suggestion...hadn't thought of that. Just not sure how it compares to the ninja for what I am trying to achieve.

In that case, I totally recommend Ninja. Get Ninja Vanishing Trick Early. Take False Attacker, which lets you keep your cover upon a successful Bluff check, which you can make as a Swift Action after shooting someone from Stealth.

Dip a level in Arcanist, letting you use cantrips or a Wand of Scorching Ray as Ranged Touch Attacks, against Flatfooted AC with Sneak Attack Damage if you use them from Stealth. Also get a Robe of Needles: 1 point of Damage + 1 point Bleed, also ranged Touch Attack.

Consider a 3 level dip in Monk, Drunken Master so you will be able to replenish Ki by Drinking. But that might not be necessary between False Attacker and your getting Greater Invisibility at some point, either as a Greater Ninja Trick or Magic Wand.


Vigilante Talents:
Lethal Grace lv 2
Returning Weapon lv 4
Unexpected strike or Evasive lv 6
Hide in plain sight lv 8
Mighty Ambush lv 10
Perfect Vulnerbility lv 12

Agile (dart) if not using feats for dex to damage

Feats and Vigilante talents (T)
Lv 1: point blank, human: Precise shot
Lv 2: (T) lethal grace (for when you're forced into melee and a bonus to damage in thrown as well)
Lv 3: Weapon focus (dart) or far shot if going agile route
Lv 4: (T) Returning Weapon
Lv 5: Ask about slashing grace (for dex to damage with the dart) or quick draw
Lv 6: (T) Unexpected strike (quick draw) or Evasive if agile
Lv 7: Rapid shot
Lv 8: (T) Hide in plain sight
Lv 9: Expert Sniper
Lv 11: Divine fighting techique way of the silent shiv (Norberger?) (the advanced technique let's you hide from one enemy quite well it seems)

Gain invisibility from UMD wands of invisibility (expesive), but there are several talents that make stealth better. Silent Kill Lv 13 feat?

Edit: clustered shots may be good for level 9
Edit 2: Trait River Rat


It looks like there are several mistakes with the feats that I have suggested previously. Slashing Grace is melee only, so that should be avoided since I suggested lethal grace. A 3rd party feat, Fatal Finesse, allows for dex to damage when you'd throw the darts. If your DM is open to this feat you could use your 4th level talent for Rogue Talent: Ninja Trick (Fatal Finesse).

I also assumed that Lethal Grace could give 1/2 level to damage with your thrown weapon, but on closer inspection it's probably melee only. It's still something I'd recommend though so you'd have a melee backup.

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