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Taason the Black wrote:

Thinking of a character that stays in the shadow, does not engage melee wise and uses poisoned darts with SA damage. The effectiveness is the SA damage added. I envision not a Shuriken but not a throwing knife. Thinking maybe a two inch blade...wider than a dart but not a throwing knife. But call it a dart for all intents. 20 ft range with class abilities that goes up. SA range is base 30 but with class abilities/feats that can go up.

Umm according to the book ninja the shadow warrior by Joel Levy the word Shuriken means "hand-hidden blade" or "behind-hand blade" and the description is "originally a simple, small blade that could be concealed in the hand and thrown, or rather flicked, with a quick motion to distract, delay, blind, kill, or poison (if the blade was poison-tipped). So in fact a shuriken could be what you describe; or it could the modern throwing star version; or it could be any of the over 350 different type of shuriken.

edit: so you could use the stats for the shuriken if you want to or you could just go with your original stat plan


Chaos Isaac wrote:
Rysky the Dark Solarion wrote:
The handgun is accurate to 30ft, which is just its first range increment, not its total range. It's full "range" is 300ft, and it's not like the projectile stops so much as it just isn't reliable enough to hit something that far.

You know, that actually doesn't make it much better. So, you're right, it's maximum range is 300ft, but even then the penalty to that attack is a neat -18. So, they can shoot a bit further than a paintball gun. A contemporary 9mm can shoot far, far further than that, and we don't have FTL travel, power armor or plasma weaponry. It is entirely at odds with the setting itself, and while it is better than I thought it was, it's still pretty bad.

And in that case, there's some bad editing going on here that needs to be addressed, and the range note needs to be added into the 'reading weapon tables' as at first glance, many players aren't going to know this.

True but in a fire fight you are going to be aiming in about a 30ft radius not 300ft or more


MakuTheDark wrote:

*prepares Plate Mail for "Holy War" debate*

Nah. Aroden was so weak from his fight with the demons, he couldn't bring the Age of Glory to fruitation. Pharasma knew it wasn't his time to go yet and covered for him while he hid within the Eye to heal up for his return. While he was gone, the demons took advantage of this momentary lack of a guardian of the material world and created the World Wound and subtly corrupted the world.

Fast forward, Aroden has regained his strength, but to truly save the world from the corruption that has grown in his absence, he snatched Golarian away and thus the Gap and disappearance.

Pulls out Inner Sea Gods book. however it says that Iomedae inherited most of Aroden's followers. But we are mere mortals outside of the gods that are Paizo. So our theories are just that theories.


MakuTheDark wrote:
Man, what if Aroden returned and is the reason for the Gap and all its messiness. It was his disappearance that brought about the messiness of the Age of Lost Omen. What if the Age of Glory came a little late and those on Golarian are enjoying it while those outside are like "WTF!?"

I think that Aroden faked his death which lead to the Age of Lost Omen and when Pharasma found out the she had been tricked she went ballistic and blow up Golarion then the other gods made a deal with Asmodeus to make all sentient beings forget that Pharasma destroyed the planet thus the Gap. Meanwhile Aroden when he saw what had happened went mad and became the Devourer thus fulfilling the prophecy that he would become the Devourer. Which he tried to prevent by faking his own death.

yes I know that is a little convoluted but hey I am crazy.
let the flame wars begin.


Now I do not know for sure that it is a typo or misprint but if you look a the upgrade slots column for ceremonial plate, troop(cpt) vs ceremonial plate, officer(cpo). It says 3 upgrades for cpt vs 1 upgrade for cpo. I think it was supposed to be the other way around.


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Jaçinto wrote:
Sniper weapon proficiency. Ok this really hurts my head here. Do people at paizo know how rifles work at all? It's a rifle. If you can use an assault rifle, you can use a "sniper" rifle. I know my opinion on this one is gonna bother some people so go ahead.

I think they are referring to the fact that sniper rifles require a more in-depth comprehension of the mathematics of long range shooting and the awkwardness of firing at close range versus the awkwardness of shooting at long(sniper)range distances i.e. sniper weapon proficiency versus the mathematics of shooting an assault rifle i.e. longarm proficiency. Using your example the sniper rifle fired at close range on a planet would be awkward because of the sniper scope and would possibly take a penalty to hit. But at the same time at long(sniper) ranges if you fire it like you would an assault rifle you get penalties to hit from failing to take the mathematics required to hit a target at long(sniper) ranges i.e. not lifting the barrel to account for the bullet dropping which I believe has to do with curvature of the planet and gravity. that being said I am not a sniper nor do I have any experience at shooting over long ranges so I may be wrong also most of what limited knowledge I may have comes from reading Stephen Hunter's Bob Lee Swagger novels and other similar novels. I also respect your opinions and I am not trying to hurt your feeling. I am also sorry that head hurts.

p.s. sorry for any and all Grammatical errors English while my only language I read, write and speak. I have always had a hard time with the writing part


Vrog Skyreaver wrote:

Okay, so I've seen the consensus in the forums that Solarians "have to start as Soldiers".

I reject your reality and substitute my own =)

Here is my tentative build for my Solarian:

Vesk Solarian 1
Theme: Priest

STR 14
DEX 14
CON 12
Int 8
WIS 11
CHA 14

HP (SP) 13 (8)
KAC 17 EAC 15 (maybe 16 with Vesk, but I'm not sure)
BAB 1
Init +2
RP 2

Fort +3
Ref +2
Will +2

Speed 30'

Assault Hammer +4 to hit; 1d6+2 damage
Needler: +3 to hit; 1d4P damage
Unarmed Strike: +3 to hit; 1d3+2 damage

Skills: Athletics +6, Diplomacy +6, Mysticism +4

Feats: Weapon Focus (Advanced Melee)

Class Features: Solar Armor, Skill Adept (Life Sciences, Cultures), Stellar Mode, Stellar Revelation

Equipment: Freebooter Armor I (+2 EAC, +3 KAC, Max Dex +4;-750), Assault Hammer (-95), Needler Pistol (-105), Personal Comms (-7), 43 credits

My levelling plan for stats are as follows:

5: STR: 16; DEX: 16; CON: 14; INT: 8; WIS: 11; CHA: 16
10: STR: 18; DEX: 18; CON: 16; INT: 8; WIS: 11; CHA: 18
15: STR: 19; DEX: 18; CON: 18; INT: 10; WIS: 11; CHA: 19
20: STR: 20; DEX: 18; CON: 18; INT: 10; WIS: 13; CHA: 20

Overall, I think he will be a pretty well rounded character. I took the Needler as a ranged weapon cause it was all I could afford. I plan to take Versatile Focus as my level three feat to keep my ranged options on part with my melee ones.

Feel free to criticize away!

you forgot you fourth ability score for level 20


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lol so true