Loot on the...


Dead Suns


How is everyone dealing with the loot on the

Location spoiler:
Mining ship and the piece of the Stellar Degenerator

I was thinking that everything they find they should not get to keep, y'alls thoughts?


Well, the players will be behind on wealth by level, for one. I suppose that, for a story point of view, it largely depends on who attempts to convince the PCs they don't have salvage rights.


They are being watched the whole time, via cam-bot, and I thought the reason for going onboard is for an investigation of the whole thing. It legal belongs to one of the two factions but other info lead me to believe that arbitration would take forever so even if one side would give you the loot, they would not be able to take it for some time.


Incident at Absalom Station > Phantoms of the Drift > Concluding the Adventure (pg. 37) wrote:
The observer bot that Nor sent along with the PCs has been broadcasting its data the entire time, and the ambassador has made the feed public (after carefully editing out any evidence of Commander Eskolar’s presence, of course).

If Nor is actually interested in establishing the PCs as a neutral and respected, he'll doctor the video record to show what he wants to show.

Honestly, this could go either way. I would emphasise the fact that the ship and it's haul "belong" to one of several parties and let the PCs decide how sticky their fingers are. If they clean the place out, I might introduce consequences later in the AP.


I had Nor tell them flat out that if they do a good job, they'll get a portion of the salvage rights.

I haven't determined what that portion is, but it's been set up in advance that they'll get something from it.


Pathfinder Starfinder Roleplaying Game Subscriber

Really, we are talking about a few thousand credits worth of stuff. It might be big for lvl1 characters but I doubt that when the issue is about the huge asteroid no-one is interested in fighting about that.

I'm more interested in the public opinion on the fact that my players took Clara-247 as prisoner and then, after an argument about what to do to her, one of the players executed her while tied down. That's gonna be an interesting sh*tshow to watch when they get back to the station some day :)

The Exchange

rixu wrote:
I'm more interested in the public opinion on the fact that my players took Clara-247 as prisoner and then, after an argument about what to do to her, one of the players executed her while tied down. That's gonna be an interesting sh*tshow to watch when they get back to the station some day :)

Yeah!! She was in the act of giving up and telling the team about her being hired to kill them when one of my players (my son, <facepalm>) shot her in the back.

That's making me think pretty hard right now.


I'm having this issue with my PC right now. He's a lawful (but not Good) vesk.

He feels like the noqual cocoons are thus mineral resources, and the dispute in which he agreed to act as a neutral investigator is about the dispostion of mineral resources, so he feels like taking the noqual is abdicating his contracted role as a neutral investigator.

The Hardscrabble Collective crew were just killed within the last few weeks. We had BREAKFAST with members of the Collective. Taking their stuff isn't cool. Their personal belongings should go to their families. Taking it ON CAMERA is even less cool. It establishes the Starfinders as no better than looters. If he was taking stuff off long-dead bodies, fine, but stripping gear off people in a recent tragedy? Uh, no. If we are low on charges and we grab a weapon to defend ourselves, good.

We haven't finished exploring the Acreon, much less the Drift Rock. So maybe there will be 'third party' loot that isn't mineralogical, that I can reasonably agree isn't part of the dispute.

Or maybe if we do actually establish ourselves as 'fair brokers', one of the parties involved might give us a reward as a recognition for helping this get resolved?

(maybe the GM will ensure that we don't get hosed on WBL even if I take a stand on principle?)

In any case, I feel like if Paizo wanted us to blithely loot everything on the ship, it would have been better written to have some noob Starfinders stumble across an abandoned vessel, rather than being approached by a major Pact Worlds diplomat to help in a public investigation of a starship tragedy.

Silver Crusade

Should be easy to make up the credits they would be missing from the loot if it makes more sense for your group. In the second book, it is established that they are effectively celebrities on Absalom Station, so they could get some quick endorsement deals or some such thing that would make up the credits. Or, you can have some sort of resolution to the dispute between the Hardscrabble Collective and Astral Extractions, and whichever wins could give a payout to the PCs since their investigations allowed their side to win.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

By the way, is there anything actually preventing the PCs from absconding wth the ship itself?


If they don't want to do the AP, I guess they could.

Otherwise the fact that they're working in an official capacity for the embassy, on behalf of two corporations should be enough of a reason. Absconding with the ship means they'll be on the shit list of nearly everyone on Absolom Station, Eox, and two large corporations.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Yep thats what I thought, too, doing that derails the AP, but there's noting actually preventing it.


No, there's nothing stopping them from flat out taking it, if they want to be a!+*~$%s both as a PC and a Player.

Unless the players are the ones forking out the cash for these books and doing all the prep work to run the game, they shouldn't be trying to derail the adventure.


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Zaister wrote:
Yep thats what I thought, too, doing that derails the AP, but there's noting actually preventing it.

I mean, there's nothing preventing the PCs from going their own separate ways from the first encounter. If they are determined to not play the game, let them.

I once explained it to my players as "I'm not railroading you; you bought a ticket for the train!"

Paizo Employee CEO

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Zaister wrote:
By the way, is there anything actually preventing the PCs from absconding wth the ship itself?

I can think of a few reasons.

1. It doesn't have enough fuel to fly, just keep basic functions going. So they will have to find a way to refuel it.

2. It is quarantined. So they aren't going to be able to get back and forth with fuel to get it back up and running without running into Absalom Station security.

3. It belongs to the Hardscrabble Collective, so taking the Acreon would be stealing. And it would all be on camera. So the characters would be outlaws.

Seems like it is easier to find the Sunrise Maiden. :)

-Lisa


My players pretty much Greyhawk everything in Pathfinder. But in a one shot SFS module they were quite reasonable. Didn't do any real looting as they were assured they'd get the appropriate monies for completing the job. I'm hoping to pare back their looting ways in an actual AP and get them to mostly be about taking cool treasure and going on adventures (other than cool guns, how often do sci if heroes loot corpses?). Having the ambassador promise WBL up front should be sufficient to avoid most looting.

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