Why Undercasting?


Rules Questions

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Bloodrealm wrote:


Thankfully, they kept the swapping out a spell known each level so that you can replace the spells that become obsolete with utility spells that don't. That way you can get rid of, for example, Overheat in favour of Comprehend Languages.

Is it really enough though? You gain more spells each level, but can only trade one. With a natural progression, you're still likely to end up with several spells you don't really use anymore.


I'd figure that's only really a problem if you kept doing the equivelent of taking every available blast spell as they came online. Keeping a mix of non-com and combat spells should ensure you don't end up keeping Jolting Surge longer than its effective.

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Tarik Blackhands wrote:
I'd figure that's only really a problem if you kept doing the equivelent of taking every available blast spell as they came online. Keeping a mix of non-com and combat spells should ensure you don't end up keeping Jolting Surge longer than its effective.

Funny you mention Jolting Surge, as I picked Overheat for my example because I didn't figure anyone would HAVE Jolting Surge to swap out in the first place.


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Bloodrealm wrote:
Tarik Blackhands wrote:
I'd figure that's only really a problem if you kept doing the equivelent of taking every available blast spell as they came online. Keeping a mix of non-com and combat spells should ensure you don't end up keeping Jolting Surge longer than its effective.
Funny you mention Jolting Surge, as I picked Overheat for my example because I didn't figure anyone would HAVE Jolting Surge to swap out in the first place.

It does 4d6 damage and can rip to shreds the boss of the first AP...

You have some very strange views on what does and doesn't work in Starfinder.


(For the record, I only picked Jolting Surge because it was the first low level blast spell that came to mind, no comment on it's effectiveness or lackthereof)

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