Year of the Shadow Lodge - Spoilers


GM Discussion

Grand Lodge 4/5 *

Ran this for 3 full tables of 7 last night - what a blast! A few lessons learned:

1. Overseer GM MUST have a microphone - even if you have well-behaved players, you will lose your voice if you have to yell to the whole room. Most music stores will rent you a little PA and mic for the weekend for $30 or so - well worth it. Or grab your musician buddy's guitar amp and plug a mic in.

2. Make maps in advance - the maps are complicated to draw on the fly and really eat up your group's time limit. I did this and we still barely made some of the time limits.

3. If you are running Tier 3-4...

Spoiler:
...make sure that there is either a positive channeler or plenty of magical weapons or magic missiles in the party. If you are running mostly 2-3's at a table of 6+ (to give APL 3 or 4), the wraith will kill them. Also remember, higher-level tables might be able to cast restoration after the encounter and before the next one.

4. All Tiers...

Spoiler:
... in the Mausoleum, it's pretty easy to short-circuit one of the major encounters (D4, the slabs). Don't let them - make those monsters come out and fight the party. Otherwise some tables will get to D7 MUCH faster than others, leaving them sitting around.

5. Final Encounter:

Spoiler:
The Tier 1-2 Charvion is laughably easy to defeat compared to the other tiers (where he can fly). It is likely most of your kills will come from Tier 1-2. I'd limit them to only 2 kills per table counting towards the result, otherwise other tiers won't even get to finish off one of them before the Code White/Grey comes into effect.

6. Again, Tier 3-4:

Spoiler:
Osprey gives the party dust of disappearance, but then pits them against a bad guy whose best opener is glitterdust. Playing it again, I'd save glitterdust until after the PCs use the dust of disappearance and get in their one big attack with it.

This was a great time, we attracted some new players, and are now planning to run the 5-table-minimum Blood Under Absalom at our local JimCon in November.

Grand Lodge 3/5

Nice job Scott.

I would like to take this time to thank Scott for all his hard work organizing and developing PFS in the Winnipeg Lodge. The whole crew up here would love to see him officially become our Venture Captain. I am a table GM and really love coming to our weekly events!

Keep up the good work!

Grand Lodge 4/5

BraxtheSage wrote:

The whole crew up here would love to see him officially become our Venture Captain.

Then have him apply :) Current VCs would love to add to our ranks.

Grand Lodge 4/5 *

BraxtheSage wrote:
The whole crew up here would love to see him officially become our Venture Captain.

Thanks for the kind words, Matt, but the success is all due to the table GMs... a weekly game night would crash and burn if it was just me.

Liberty's Edge Contributor

Lamplighter wrote:

Ran this for 3 full tables of 7 last night - what a blast! A few lessons learned:

1. Overseer GM MUST have a microphone - even if you have well-behaved players, you will lose your voice if you have to yell to the whole room. Most music stores will rent you a little PA and mic for the weekend for $30 or so - well worth it. Or grab your musician buddy's guitar amp and plug a mic in.

2. Make maps in advance - the maps are complicated to draw on the fly and really eat up your group's time limit. I did this and we still barely made some of the time limits.

3. If you are running Tier 3-4... ** spoiler omitted **

4. All Tiers... ** spoiler omitted **

5. Final Encounter: ** spoiler omitted **

6. Again, Tier 3-4: ** spoiler omitted **

This was a great time, we attracted some new players, and are now planning to run the 5-table-minimum...

Sounds like an awesome time!

+4 on the microphone.

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