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Dual-wielding pistols without a tail can be done with Quick Draw and multiple pre-loaded pistols or with pepperbox pistols - expensive, but possible. A prehensile tail or third arm just makes it viable with single-shot weapons. I frankly don't understand the desire to make a trait do otherwise than what it says it does.

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Dual-wielding pistols without a tail can be done with Quick Draw and multiple pre-loaded pistols or with pepperbox pistols - expensive, but possible. A prehensile tail or third arm just makes it viable with single-shot weapons. I frankly don't understand the desire to make a trait do otherwise than what it says it does.
A two-level dip into alchemist allows you to take a vestigial arm you can use to reload, as well as mutagens and extracts that more than make up for the single point of BAB you give up.

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Dual-wielding pistols without a tail can be done with Quick Draw and multiple pre-loaded pistols or with pepperbox pistols - expensive, but possible. A prehensile tail or third arm just makes it viable with single-shot weapons. I frankly don't understand the desire to make a trait do otherwise than what it says it does.
Just to note, you do need a free hand to rotate the barrel of a pepperbox pistol.
Pepperbox: This pistol has six barrels instead of one. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one free hand), allowing all six bullets to be fired before the weapon must be reloaded. Each barrel of a pepperbox uses either a bullet and a single dose of black powder or a single alchemical cartridge as ammunition.

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The Options are (at best)
The argument is that there CAN"T be one way of building a one specific type of one class is that is (at best) slightly better than the other ways of building that type of that class.
That argument is incredibly weak. That happens all the time. Wayangs make the best cavaliers. Kitsune make the best enchanters. Humans make the best 3/4 bab archers.
It isn't remotely sufficient to override plain text.
Just because you can make an argument for something doesn't mean that you're right to the exclusion of all other evidence to the contrary. The text saying what it says is pretty good evidence to the contrary.

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The existence of a class or ability (gunslinger) that makes it possible to abuse another ability (prehensile tail) does not change what that second ability actually does. Neither does the cost of other items that make that abuse possible. Prehensile tail has the same mechanical effect (you can carry things & you can take something out as a swift) whether gunslingers, or Monkey Belts, or Grasping Tail, or Gloves f Storing, or Gun Twirling, or whatever else exist in the game or not. Just like weapon cords allowed TWF with pistols until the text of the rules for weapon cords was changed. But the existence of gunslingers does not change the text of prehensile tail, no matter how much someone might want it to.
I posted this sentiment in a different thread the other day:
"If a rule can be interpreted two ways, and one way seems vastly overpowered or prohibitively restrictive, there's nothing wrong with using a more sane reading of the rules. It is not incorrect to do so."
The difference here is that there really aren't two different ways to interpret, "A vanara has a long, flexible tail that she can use to carry objects."

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Then people shouldn't cry when it gets nerfed like lore warden.
Also, the switching from hand to tail action econ is compared to switching from one handed to two handed grip on a weapon. Which has a faq on it suggesting a limit of one let go and regrasp. So you could hand the gun off but not retrieve.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qda

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Added to the Campaign Clarification request thread.
Until/If it gets answered, expect table variation.