Which class to round out our group


Advice


Our group consists of a Human Sorcerer, Human Reach Fighter and a Human Tetori Monk.

The question is, what is the best class to have for our 4th? Which class synergizes the best.

We were thinking bout doing either a druid, wizard or witch to synergize with our sorcerer.

Any recommendations greatly welcome


Evangelist cleric. Nice buffs for the martials, full set of condition removals, sturdy enough to be a second line over the sorc.


What you group needs is someone who can handle condition removal and utility. The wizard does not synergize with the sorcerer it mirrors it. The druid or witch could work. Another option would be a cleric or maybe an inquisitor. The cleric has a big advantage in spells, but an inquisitor is better out of combat.


I would go with Shaman. They are solid as support and get some great combat tricks.


nature shaman with mauler familiar


Skald


Gallant Armor wrote:
I would go with Shaman. They are solid as support and get some great combat tricks.

A vanilla shaman's hexes are rather underwhelming without the all powerful Cackle.


nobody mentioned Bard?

RPG Superstar 2012 Top 32

Evangelist Cleric is a kind of bard...

I would suggest any kind of divine caster that can heal, and ideally do condition removal, too. Lots of them are also great secondary warriors, or even primary warriors, like paladins and warpriests and inquisitors. Cleric, druid, shaman, and oracle are all solid choices.

Probably something with above average skill points is also useful.

EDIT:

If you want to synergize with the sorcerer, something that penalizes the sorcerer's targets' saving throws might be fun. Also, since sorcerers have a limited number of spells known, you might want something with a large and variable prepared spell list.

So shaman?

Grand Lodge

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Atalius wrote:
Gallant Armor wrote:
I would go with Shaman. They are solid as support and get some great combat tricks.
A vanilla shaman's hexes are rather underwhelming without the all powerful Cackle.

Chant? I think that is what you want. Shamans are amazing more durable than witch lots of interesting ability to create melee, healing, casting builds. The right build have the greatest access to spells in pathfinder.

Builds I would consider:

Evangelist of erastil with the feather domain. Flagbearer as first level feat boon companion at level 5. Be support build adds an animal companion. Amazing perception to round it all off. Trait for wisdom to diplomacy to round it all off. Buffing, save or die, and melee what else can you ask for?

Next

Shaman any caster build. Hexes, divine caster familiar, wandering spirit lore for arcane enlightenment. Play a human or half human, and build a custom spell list from 3 ninth level lists. If you play a half elf you can us paragon surge do make the build crazier.

Finally

Skald. Spell kening adds a lot of versatility. If you want to give that up they can be a totemic skald and become a tiger with pounce.

But a base skald boost 2 save, hp, attack and damage and provides rage power so the group strength surge seems good, knock down would be good for the reach fighter. You also give out fast healing and Dr eventually. If you plan with your group you almost get to play an all barbarian gestalt game with a skald.


Grandlounge wrote:
Atalius wrote:
Gallant Armor wrote:
I would go with Shaman. They are solid as support and get some great combat tricks.
A vanilla shaman's hexes are rather underwhelming without the all powerful Cackle.
Chant? I think that is what you want. Shamans are amazing more durable than witch lots of interesting ability to create melee, healing, casting builds. The right build have the greatest access to spells in pathfinder.

Ya didn't see that, same ability under a different name. This now becomes very viable. I guess the only real big loss is Slumber.


Is the fourth character an GMPC or NPC?

'Cause if the answer to that is "no" then my answer to the topic's question is "Whatever the fourth player feels like playing."

Grand Lodge

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Sorry edited my post. See above.

A druid is a fine option. A nature's fang archer would be a great addition. With the eagle domain or a grappling animal companion. Any druid will get a lot of buffs the monk will like.

Goliath or urban druids do melee well as do elemental based druids with weapons there is a lot of ways to go.

Silver Crusade

If the sorcerer is fire-oriented, a Flame Spirit Shaman would be worth considering (Flame Curse hex).

Atalius wrote:
I guess the only real big loss is Slumber.

A shaman can learn one witch hex.


Half-elf/human Country Folk Imperious Bloodline Sorcerer of Sleep.

Because all those other character descriptions are too damn short.


PCScipio wrote:

If the sorcerer is fire-oriented, a Flame Spirit Shaman would be worth considering (Flame Curse hex).

Atalius wrote:
I guess the only real big loss is Slumber.

A shaman can learn one witch hex.

doesn't even need to be a fire spirit they can pick another spirit and then take the curse from the fire spirit at a later lvl

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